Fix typo.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2940 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2004-10-09 15:55:24 +00:00
parent b5f26c5052
commit 8b2c9fff65
2 changed files with 2 additions and 5 deletions

5
README
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@ -36,7 +36,7 @@ For a list of colors to use, look at the dev/xpm.template file.
Mark Wedel Mark Wedel
mwedel@pyramid.com mwedel@pyramid.com
---- ----
Some coloring/perspective hints/clarifcations from David Sundqvist: Some coloring/perspective hints/clarifications from David Sundqvist:
Perspective in Crossfire is based on the XY coordinate system of possible Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for player movements, with a slight tilting of the graphics to allow for
@ -51,6 +51,3 @@ buildings should be darker or shaded, as needed.
Wind is generally coming from the left side, so smoke or other things Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side. affected by wind should be travelling towards the right side.

2
TODO
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@ -9,7 +9,7 @@ of the ground arches
Fix rivers to match water images (classic and base) Fix rivers to match water images (classic and base)
Continue adding classic versions and maintian Continue adding classic versions and maintain
the two distinct sets. This also means adding new the two distinct sets. This also means adding new
base type images (perspective and colouration) base type images (perspective and colouration)
and moving existing 'flat' images to clasic set. and moving existing 'flat' images to clasic set.