Fix typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2940 282e977c-c81d-0410-88c4-b93c2d0d6712master
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README
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README
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@ -36,7 +36,7 @@ For a list of colors to use, look at the dev/xpm.template file.
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Mark Wedel
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Mark Wedel
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mwedel@pyramid.com
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mwedel@pyramid.com
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----
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Some coloring/perspective hints/clarifcations from David Sundqvist:
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Some coloring/perspective hints/clarifications from David Sundqvist:
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Perspective in Crossfire is based on the XY coordinate system of possible
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Perspective in Crossfire is based on the XY coordinate system of possible
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player movements, with a slight tilting of the graphics to allow for
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player movements, with a slight tilting of the graphics to allow for
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@ -51,6 +51,3 @@ buildings should be darker or shaded, as needed.
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Wind is generally coming from the left side, so smoke or other things
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Wind is generally coming from the left side, so smoke or other things
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affected by wind should be travelling towards the right side.
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affected by wind should be travelling towards the right side.
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2
TODO
2
TODO
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@ -9,7 +9,7 @@ of the ground arches
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Fix rivers to match water images (classic and base)
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Fix rivers to match water images (classic and base)
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Continue adding classic versions and maintian
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Continue adding classic versions and maintain
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the two distinct sets. This also means adding new
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the two distinct sets. This also means adding new
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base type images (perspective and colouration)
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base type images (perspective and colouration)
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and moving existing 'flat' images to clasic set.
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and moving existing 'flat' images to clasic set.
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