spelldesc patch: major rewrite of spell/prayer descriptions.

objectives of this change were:
- Accurately describe (or least hint at) the spell's in-game effects
- Consistency between flavour text of related spells
- Consistency with flavour text of the corresponding casting skill
- Correct grammar and spelling
- Correct "granted by god" info for god-granted prayers
- Remove information that the server provides automatically on examine, primarily
  the "attuned to path" information
master
Rebecca Kelly 2023-05-22 15:57:58 -04:00 committed by Rebecca Kelly
parent bbd6c28be3
commit 950cd6a49e
192 changed files with 310 additions and 241 deletions

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@ -1,3 +1,16 @@
Rework descriptions of most spells and prayers. This is a large change that
has no mechanical effect, but touches the majority of spell archetypes. The
objectives of this change were:
- Accurately describe (or least hint at) the spell's in-game effects
- Consistency between flavour text of related spells
- Consistency with flavour text of the corresponding casting skill
- Correct grammar and spelling
- Correct "granted by god" info for god-granted prayers
- Remove information that the server provides automatically on examine, primarily
the "attuned to path" information
spell/**/spell_*.arc
Rebecca Kelly 2023-05-22
Prevent nonintelligent living monsters from being charmable.
This includes acid spheres, slimes, blobs, and some others.
Basically all of these are of race slime.

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@ -21,6 +21,7 @@ maxsp 20
no_drop 1
invisible 1
msg
Mark a weapon in the caster's inventory, then cast this spell to bring it to life. The weapon then flies about under the caster's direction. The weapon is controlled with the fire and direction keys.
This is the sorcerous counterpart to the Dancing Sword spell beloved of summoners. It requires the use of a physical weapon as a focus, but that also makes it easier to cast, and more powerful weapons will result in more powerful minions. You must mark a weapon in your inventory before casting this.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
race quarterstaff
msg
Converts a staff into a snake which you can control with the Fire and direction keys. A quarterstaff in inventory is marked before casting the spell.
Transforms a plain staff into a large snake, which the caster can direct against their foes. You must mark a quarterstaff in your inventory before casting this.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -22,6 +22,7 @@ attacktype 4
no_drop 1
invisible 1
msg
Surrounds the caster with an aura of fire that burns everything in the vicinity. The spell is granted by Gorokh and Ruggilli.
Surrounds the caster with an aura of fire that burns everything in the vicinity.
This prayer is granted by Gorokh and Ruggilli.
endmsg
end

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@ -20,6 +20,7 @@ attacktype 524288
no_drop 1
invisible 1
msg
Surrounds the caster with a shield that may block incoming spells.
Surrounds the caster with a protective barrier that may block incoming spells.
This prayer is granted by Gaia.
endmsg
end

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@ -21,7 +21,7 @@ resist_godpower 35
ac 1
wc 1
msg
This spell grants the character a blessing from the god they worship. It affects resistances and stats, but the specific effect varies depending on the god the character worships. Some protection from godpower is granted.
This prayer grants the caster a temporary blessing from their god. It affects resistances and stats, but the specific effect varies depending on the god the character worships. Some protection from godpower is granted regardless.
endmsg
other_arch bless_effect
end

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@ -16,6 +16,6 @@ invisible 1
blessed 1
maxgrace 30
msg
Your god, moved by the piety you show, blesses one of your item, which will now have some special properties.
Request a blessing from your god, permanently infusing one of your items with divine power. You must mark an item in your inventory before casting this.
endmsg
end

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@ -21,7 +21,7 @@ ac -1
wc -1
range 30
msg
The caster's god afflicts the recipient with a curse that may negatively affect AC and WC.
The caster's god afflicts the target with a curse that reduces their AC and WC.
endmsg
other_arch curse_effect
end

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@ -16,6 +16,6 @@ invisible 1
cursed 1
maxgrace 30
msg
This spell concentrates, with some help of your god, your hate against something to curse the item, and leave you only your love for your god.
With your god's assistance, concentrate all of your negative emotions into an item until they leave a magical imprint on it, leaving you tranquil and relaxed and cursing the item. You must mark an item before casting the spell.
endmsg
end

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@ -23,6 +23,6 @@ wc 2
ac 2
last_grace 1
msg
Blesses the caster with holy power of his god, both to attack enemies, and to gain protection from attacks. The benefits vary by god, but all give signficant protection against godpower.
Imbues the caster with a fragment of their god's divine power, greatly strengthening both their attacks and their defences. The exact benefits vary depending on the god, but all give significant protection against godpower.
endmsg
end

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@ -18,6 +18,6 @@ no_drop 1
invisible 1
duration 8
msg
Releases a bolt of energy that removes magic, curse, and damnation from locations and items. It also removes enchantment, so care must be taken not to remove desirable attributes from good magic items. The spell is useful for improving items that have negative magic bonuses.
Releases a bolt of anti-magic that dispels all magical effects from items and locations in its path. All magical effects are nullified, so this will strip both negative effects like curses and damnation, and beneficial enchantments, from its targets. Use with care.
endmsg
end

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@ -21,6 +21,6 @@ duration 9
no_drop 1
invisible 1
msg
By projecting tight vortex of magic and injecting heat, Pyromancer's can propel a damaging bolt of magical fire at will. This scorching beam does significant damage to anything in its path.
By using magic to confine and focus their fire, Pyromancers can project a searing bolt of magical flame at will. This beam does fire and magic damage to anything in its path.
endmsg
end

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@ -23,6 +23,7 @@ range 24
no_drop 1
invisible 1
msg
Followers of Sorig harken and take heed; The King of Thunder and Lightning shall grant unto you the treasure of forked lightning. For each good deed, I shall split its bolt such that those who are worthy shall fill the halls of my enemies and reduce their insolence to dust. This prayer is attuned to the path of electricity.
"Followers of Sorig harken and take heed; The King of Thunder and Lightning shall grant unto you the treasure of forked lightning. For each good deed, I shall split its bolt such that those who are worthy shall fill the halls of my enemies and reduce their insolence to dust."
This prayer is granted by Sorig.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
By projecting tight vortex of magic that rapidly channels heat away, evokers can instantly freeze anything in its path delivering powerful cold and magical damage.
By forming a tight vortex of magic that rapidly channels heat away, evokers can instantly freeze anything in its path, delivering powerful cold and magical damage.
endmsg
end

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@ -21,6 +21,6 @@ range 24
no_drop 1
invisible 1
msg
Lightning bolts are controlled using magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. With practice, larger lightning bolts can be released that have greater range and duration. They still have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
Pyromancers that survive their practice with smaller lightning bolts develop the ability to generate stronger electrical currents, and guide them along longer paths. The resulting lightning bolts have increased damage, range, and duration, although they are still just as prone to bouncing off walls.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
Fires a bolt of magical energy that few creatures have resistance to.
The same techniques used to cast Firebolt and Frostbolt can also be used to project a bolt of raw, unadulterated magical energy. What this lacks in flash it makes up for in utility, for few creatures resist pure magic.
endmsg
end

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@ -21,6 +21,6 @@ range 24
no_drop 1
invisible 1
msg
Fires a negative energy bolt that hits creatures and drains them of experience and also hits them with a cold attack.
Fires a negative energy bolt that inflicts cold damage and drains experience from its victims.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
Novice pyromancer's are often given their first taste of dangers of electricity with the notorious lightning bolt. Practitioners are taught to use magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. It does have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
Novice pyromancers are often given their first taste of the dangers of electricity with this spell. Practitioners are taught to use magic to create a strong electrical current and, when ready, project a straight path for it to follow. The greatest risk is that the conductive path thus created will reflect off walls, bouncing right back at the caster if used unwisely.
endmsg
end

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@ -22,6 +22,6 @@ range 12
no_drop 1
invisible 1
msg
Perhaps inspired by pyromancy, sorcerers have learnt to harness the powerful force of steam. Unlike pyromancers, sorcerers wont directly add heat but instead focus on creating as much water vapour into as small a space as they can. The resulting pressure, once released, scalds any in their path. The more devious practioners delight in evoking tiny sharp projectiles into the beam. A side effect of this spell is the substantial fog that can be left in its wake. This spell is attuned to the path of fire.
Rather than generating heat directly, this Pyromancy-inspired spell compresses water vapour in the air until it exceeds its boiling point, then releases it, producing a focused jet of steam that burns anything its path and leaves a cloud of fog behind.
endmsg
end

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@ -23,6 +23,7 @@ range 6
no_drop 1
invisible 1
msg
Fires a bolt of blinding heat that may blind creatures in its path. The spear also damages creatures with fire. The spell is granted by Valriel.
Fires a bolt of searing light that does fire damage and may blind creatures in its path.
This prayer is granted by Valriel.
endmsg
end

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@ -21,7 +21,7 @@ attacktype 1
no_drop 1
invisible 1
msg
Creates a bomb in the direction the spell is fired. The bomb detonates after a few seconds, firing shrapnel and encompassing the area in an explosion. Creatures are wounded if they are in the explosion or if they are hit by the flying shrapnel.
Compresses nearby debris into a hollow shell and fills it with unstable pyromantic forces. After a few seconds, it will explode, dealing severe damage to anyone caught in the blast -- or anyone hit by the flying shrapnel, which can travel quite far.
endmsg
weight 750
end

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@ -23,6 +23,6 @@ invisible 1
skill evocation
food 10
msg
Calling forth celestial powers is widely frowned upon but evoking asteroids is nothing less than black magic. The potential to create something powerful enough to threaten the existence of the world should never really be used, should it? how did you come into the posession of this knowledge anyway? The destructive power of the asteroid is simply terrifying and the impact upon striking yields heat that is comparable only to the most powerful magical devices.
Evokers who favour the path of ice and have completely mastered its lesser forms may turn to this. Resembling an icy planetismal object that can form only in the blackest depths of space, the projectile called forth by this spell is a dense amalgam of razor-sharp edges and spikes of ice, held together with intense magical forces. A direct hit is equivalent to being run through with the most puissant of enchanted weapons, and even a near miss will release an explosion of deadly cold.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 2
no_drop 1
invisible 1
msg
With refinement a magic bullet can be formed in ever more harmful shapes such that evokers can cut down ever larger and meaner foes. This spell is attuned to the path of missiles.
While the discipline of Sorcery does not include many spells suitable for direct combat, it's still important for novice sorcerers to have some means of self-defence. Magic Bullet is favoured by those who prefer raw power over finesse, consisting of a small packet of raw magical energy fired in a straight line at great speed.
endmsg
end

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@ -19,6 +19,7 @@ attacktype 1048576
no_drop 1
invisible 1
msg
Only those gods who delight in wounding and shun holy words are prepared to answer prayers for such vindictive force. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
Only those gods who delight in wounding and shun holy words are prepared to answer prayers for such vindictive force. The nature of this damage is not from the realm of man and represents the force of gods.
This prayer is granted by Sorig.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
A sufficiently devoted worshiper can speak words that flense the enemies of their god apart without ever touching them.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
For some worshipers, great devotion can be used to summon vindictive force directly from their god that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
As a worshiper's connection to their god strengthens, so does their ability to channel that god's power -- including the ability to strike down their foes.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill pyromancy
food 10
msg
The most adept of pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets for nothing terrestrial compares to the brilliance and subsequent damage that is caused when they strike. The effects transcend fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
The most adept of pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets, for nothing terrestrial compares to their brilliance in flight -- or the damage caused by their impact. In addition to the intense heat and impact, it causes a type of harm equivalent to the most potent magical weapons.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 10
msg
This spell is similar to a magical fireball. It fires a small bullet of fire, that then explodes into a large area of fire. Hellfire is non-magical, and can damage magic-immune creatures.
Similar to Fireball, this spell launches a burning projectile that explodes into a large cloud of fire. Unlike Fireball, the fire it creates is non-magical, and can harm creatures immune to magic.
endmsg
end

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@ -24,6 +24,6 @@ duration_modifier 19
food 18
maxhp 7
msg
Fires a ball which explodes on contact like a fireball, casting Holy Word on the area. The damage type depends on the caster's god. It harms the god's enemy races and undead creatures.
Fires a ball of divine energy that explodes on impact, equivalent to casting Holy Word at the impact point. Like Holy Word, the damage type and which creates are harmed depends on the caster's god.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
By weaving a magical framework and injecting heat, pyromancers can create a glowing fireball that can literally be thrown. Pyromancers delight in the subsequent fire storm that engulfs a large area wherever the fireball strikes however the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed.
The zenith of fireball-working techniques, this glowing ball explodes in a massive wave of heat and flame on impact.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a large burst of magical energy when it hits something. Few creatures can resist magical attacks.
The large manaball is effectively the same as its smaller variants, but with even more magical energy compressed even more tightly. The resulting shockwave of raw magic can flatten an entire room.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 8
msg
The size of radius of the large snowstorm represents the upper threshold for safety. Evokers should be cautious about lauching too many of these without first checking their range or suffer the consequences of their own power. The cold can damage and freeze equipment and other objects caught in its radius.
The blast radius of the large snowstorm represents the upper threshold for safety. Evokers must be cautious about lauching these without first checking their range, lest they suffer the consequences of their own power.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 2
no_drop 1
invisible 1
msg
Larger bullets make bigger holes. While sounding simple enough, even accomplished evokers may not properly fathom that for every action there is an opposite and equal reaction. Evokers must practice bracing themselves magically before casting larger projectiles to avoid unpleasant outcomes. As a result only accomplished evokers can throw these hefty bullets. This spell is attuned to the path of missiles.
Larger bullets make bigger holes. While sounding simple enough, even accomplished evokers may not properly fathom that for every action there is an opposite and equal reaction. Evokers must practice bracing themselves magically before casting larger projectiles to avoid unpleasant outcomes. As a result only accomplished evokers can safely throw these hefty bullets.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed.
The medium fireball does not burn significantly hotter than its small counterpart, but improvements in the structure of the magical framework allow it to create heat over a larger area on impact, increasing the radius of the ensuing firestorm.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a mid-size burst of magical energy when it hits something. Few creatures can resist magical attacks.
Manaballs are harder to cast than fireballs, because the raw mana inside, by its very nature, tends to absorb and corrode the magical projectile containing it. With practice, however, an evoker can create a sturdier framework, which in turn lets them compress more mana into it, resulting in a larger explosion.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 7
msg
Fires a snowball that explodes into a mid-size flurry of ice and cold when it hits something. It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
A more powerful Snowstorm spell, this projectile blankets a larger area with deadly cold.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill sorcery
food 5
msg
Rather than relying on simply launching bullets to inflict damage, sneaky sorcerers dream up nastier projectiles. Poison cloud is one such example; a thin shell loaded with whatever poisons come to the mind of the practioner which is subsequently sent hurtling towards an opponent. When the shell impacts it explodes in a poisonous cloud is released that can slow, weaken, or even kill those caught inside. This spell is attuned to the path of missiles.
Rather than relying on simple bullets to inflict damage, some sorcerers dream up nastier projectiles. Poison cloud is one such example; a fragile magical shell loaded with whatever poisons the caster can dream up, sent hurtling towards an opponent. When the shell impacts, it explodes in a poisonous cloud that can slow, weaken, or even kill those caught inside.
endmsg
end

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@ -21,6 +21,6 @@ attacktype 2
no_drop 1
invisible 1
msg
If the first challenge of evocation is accurately imagining an object and materialising it, the second is rapidly directing it towards an enemy whilst under fire. For most evokers, this spell represents the first real steps in becoming an apprentice. This spell is attuned to the path of missiles.
If the first challenge of evocation is accurately imagining an object and materialising it, the second is rapidly directing it towards an enemy whilst under fire. For most evokers, this spell represents the first real steps in their apprenticeship.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 15
msg
Manaballs are tightly package bundles of seething magic power that can be thrown directly at enemies. Upon striking a hard surface, these balls explode out in a field of pure magic damage. This spell belongs to the path of transferrence.
Manaballs are tightly packaged bundles of seething magical power that can be thrown directly at enemies. Upon striking a hard surface, these balls explode out in a field of pure magic damage.
endmsg
end

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@ -23,6 +23,6 @@ skill evocation
weight 500
food 4
msg
It is possible to set-up a magical chain reaction that results in a sudden freeze. By packaging this effect up in within a fast moving projectile, evokers can hurl these magical concoctions considerable distances. This is perfect for throwing down long corridors at unsuspecting enemies before quickly taking cover, and allowing the relentless snowstorm to do its work. The cold can damage and freeze equipment and other objects caught in its radius.
The same techniques used for the Icestorm spell can be carefully "packaged" in a fast-moving projectile. On impact, it nearly instantly freezes the surroundings, creating a short-lived but intense snowstorm that damages enemies and freezes objects caught in it.
endmsg
end

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@ -23,6 +23,7 @@ invisible 1
range 10
food 20
msg
Fires a ball of acid that explodes on contact and does acid damage to creatures that are hit. The spell is granted by Gorokh.
Fires a ball of acid that explodes on impact, dealing acid damage to creatures in the area.
This prayer is granted by Gorokh.
endmsg
end

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@ -20,6 +20,6 @@ resist_physical 20
ac 2
maxsp 24
msg
A simple trick for evokers is to magically enhance armour by carefully weaving magic throughout to enhance the hardness and durability for a short period. As the practitioner improves their skill they can improve the strength of this enhancement however it is only for a limited time and only ever effective against physical threats. This spell is attuned to the path of self and of protection.
By carefully weaving magic through their armour, even novice evokers can enhance its hardness and durability. As the practitioner improves their skill, they can increase both the strength and duration of this effect; however, no matter how powerful it becomes, it will only ever confer protection against physical attacks.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Cha 1
msg
There are more than a few sorcerers who are drawn to the path for its potential to enhance themselves, and the reasons why usually become clear whenever this spell wears off. Sorcerers may temporarily improve their own, or their allies, charisma based upon the spell's recipient's charisma and the caster's prowess in sorcery. This spell is attuned to the path of self.
There are more than a few sorcerers who are drawn to the path for its potential to enhance themselves, and the reasons why usually become clear whenever this spell wears off. Sorcerers may temporarily improve their own, or their allies, charisma based upon the spell's recipient's charisma and the caster's prowess in sorcery.
endmsg
end

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@ -18,6 +18,6 @@ duration_modifier 4
duration 500
attacktype 32
msg
The movement and attack directions of creatures affected this spell become random. When a confused character casts a spell, there is a chance that a completely different spell will result.
Disrupts the thoughts of the target, causing them to move and strike out randomly. If they try casting a spell, it is possible that an entirely different spell will result.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Con 1
msg
Likened to a few drinks of stout, a sorcerers magic not only makes the recipient feel like they have a stronger consitution, but actually does so as well. Sorcerers may temporarily improve their own, or their allies, constitution based upon the spell's recipient's consitution and the caster's prowess in sorcery. This spell is attuned to the path of self.
Likened to a few drinks of stout, a sorcerer's magic not only makes the recipient feel like they have a stronger consitution, but actually does so as well. Sorcerers may temporarily improve their own, or their allies, constitution based upon the spell's recipient's consitution and the caster's prowess in sorcery.
endmsg
end

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@ -18,6 +18,6 @@ duration 500
maxsp 30
can_see_in_dark 1
msg
Allows the caster to see in the dark, without a light source.
By amplifying the sensitivity of the caster's eyes, they become able to see in the dark even without a light source.
endmsg
end

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@ -34,6 +34,7 @@ resist_deplete 30
resist_death 30
resist_blind 30
msg
Granted by Lythander to enable a worshipper to request resistance to various damaging attack types.
Grants powerful, but temporary, protection against most forms of harm.
This prayer is granted by Lythander.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Dex 1
msg
There is no surer way to steady the hand and speed up the reflexes than with the manipulation of an sprcerer's magic. Sorcerers may temporarily improve their, or their allies, dexterity based upon the recipient's dexterity and the caster's prowess in sorcerery. This spell is attuned to the path of self.
There is no surer way to steady the hand and speed up the reflexes than with the manipulation of an sorcerer's magic. Sorcerers may temporarily improve their own dexterity, or that of their allies, based upon the recipient's natural dexterity and the caster's prowess in sorcery.
endmsg
end

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@ -34,6 +34,6 @@ resist_deplete 100
resist_death 100
resist_blind 100
msg
A powerful spell that grants complete protection from all forms of attack.
This extremely powerful prayer renders the caster temporarily impervious to all forms of attack.
endmsg
end

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@ -20,6 +20,7 @@ resist_physical 20
ac 2
maxgrace 24
msg
Iron skin toughens the skin of the recipient, making them harder to hit and reducing the amount of damage they take from physical attacks. It does not provide any additional protection to non-physical attacks. Gaea grants this prayer.
Iron skin toughens the skin of the recipient, making them harder to hit and reducing the amount of damage they take from physical attacks. It does not provide any additional protection to non-physical attacks.
This prayer is granted by Gaea.
endmsg
end

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@ -17,7 +17,7 @@ duration_modifier 4
duration 500
move_type fly_low
msg
Causes the caster to float or fly low over the ground so as to prevent falling into holes or traps. It is not possible to pick things up off the ground while levitating.
Causes the caster to float a short distance above the ground, so as to prevent falling into holes or traps. It is not possible to pick things up off the ground while levitating.
endmsg
other_arch levitate_effect
end

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@ -19,6 +19,6 @@ maxgrace 40
resist_drain 35
dam_modifier 3
msg
Protection from draining reduces the experience loss when the character is hit with a draining attack. The character will still lose some experience, but not as much.
This prayer fortifies the caster's soul against experience-draining attacks. It does not provide complete immunity, but does reduce the severity of such attacks.
endmsg
end

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@ -19,6 +19,6 @@ maxgrace 40
resist_magic 30
dam_modifier 3
msg
Protection from magic reduces damage from magical attacks or spells. There are a few spells that do not hit with a magical attack, so it does not offer protection from them.
Grants the caster partial protection against pure magic. Note that this confers no protection against spells that use magic to produce a non-magical attack.
endmsg
end

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@ -27,6 +27,7 @@ Str 1
Dex 1
maxgrace 4
msg
Fill the caster with the godly rage, temporarily enhancing strength, speed, endurance, and regeneration. Resistance to physical attack is improved. The spell is granted by Gorokh and Ruggilli.
Fill the caster with divine rage, temporarily enhancing strength, speed, endurance, and regeneration, and granting some protection from physical attacks.
This prayer is granted by Gorokh and Ruggilli.
endmsg
end

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@ -19,6 +19,6 @@ dam_modifier 5
hp 1
maxgrace 20
msg
Increases the rate of healing.
This prayer greatly accelerates the body's natural healing processes, increasing the rate at which health regenerates.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Str 1
msg
A temporary shot of magic directly into key muscle groups can quickly transform the frailest Sorcerer into surprising lifter. Sorcerer's may temporarily improve their, or their allies, strength based upon the recipient's strength and the caster's prowess in sorcery. This spell is attuned to the path of self.
A temporary shot of magic directly into key muscle groups can quickly transform the frailest Sorcerer into surprising lifter. Sorcerers may temporarily improve their, or their allies, strength based upon the recipient's strength and the caster's prowess in sorcery.
endmsg
end

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@ -18,6 +18,6 @@ duration 500
maxsp 36
xrays 1
msg
Temporarily grants the caster an ability to see through walls and other objects that block line-of-sight. The range of vision is limited one tile on the other side of a wall that is one tile thick.
Temporarily grants the caster the ability to sense objects even when they do not have direct line of sight. This works only through obstacles that are a single tile wide, and provides one tile of vision on the other side of them.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Against them make ready your strength to the utmost of your power, then loose upon them Banishment, to strike terror and death into the hearts of My enemies, and your enemies, and others besides, whom ye may not know, but whom I doth know. Attacking with holy word and death, this substantially improved holy word prayer may only strike at enemies of your god and the undead. The prayer is attuned to the path of turning.
"Against them make ready your strength to the utmost of your power, then loose upon them Banishment, to strike terror and death into the hearts of My enemies, and your enemies, and others besides, whom ye may not know, but whom I doth know."
Attacking with both holy word and death, this substantially improved holy word prayer may only strike at enemies of your god and the undead.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill pyromancy
msg
Usually the first test for an apprentice pyromancers, burning hands is of the simplest means of projecting fire. Fire is started on the practioners hands and then projected using magic. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
One of the earliest tests for apprentice pyromancers, Burning Hands is the simplest means of projecting fire. Flames are ignited around the practioner's hands, then projected outwards using magic. As the caster gains in experience they learn how to make the flames hotter and project them further, so this spell remains useful even to master pyromancers.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill sorcery
msg
It is written that legendary wizard Sarumatix was the first to develop continentiam to a new, dangerous, level. Color spray demonstrates the strange effect where minerals can be worked into infinitesimal spaces and the subsequent powerful energy release directed by the sorcerer. While greater damage can be inflicted by more traditional spells, the chaotic spray of pure colours can be useful against enemies with unknown protections or to clear a variety of very powerful creatures. The spell is attuned to the path of transmutation.
An invention of the legender wizard Sarumatix, this spell temporarily exposes a large area to the formless chaos that exists between the planes themselves. While difficult to cast, few enemies are prepared to defend themselves from this assault of unreality, or have any sort of natural resistance to it.
The name comes from the description survivors give to the experience, saying that it is like seeing every distinct and unique colour possible at the same time.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill summoning
msg
Summoner's love to undo other's hardwork and the abjuration known as counterspell beautifully demonstrates this by draining the energy directly out of any lesser spells that come into contact with this spell.
While the uninitiated might expect Counterspell to be a sorcery or perhaps evocation spell, the student summoner knows that it actually works by threading an area with short-lived portals into another plane where magic functions differently (or, perhaps, not at all), draining the energy from any spells that pass near them and rendering them ineffectual.
endmsg
end

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@ -23,6 +23,6 @@ no_drop 1
invisible 1
skill pyromancy
msg
Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it, this results in a cone of fire that is not magical. The potential for Pyromancers to inflict burns on magically protected creatures is a massive boon.
Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it, resulting in a cone of non-magical fire that completely ignores anti-magic defences.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Face of death fires a cone of death. Creatures caught within this area of death either die outright (regardless of how many hit points they have) or are completely unharmed. The spell does not harm equipment whether worn by creatures or laying on the floor. It is granted by the Devourers.
An escalation of Finger of Death that affects a conical area. Creatures within the area may be slain outright, although any survivors will be completely unharmed. Like Finger of Death, it does not damage inanimate objects.
This prayer is granted by the Devourers.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
By projecting terrifying visages, only the undead can resist their natural reaction to run from fear. The more powerful the sorcerer, and the weaker the mind of those caught, the further they are likely to run. This spell is attuned to the path of the mind.
Assails the targets with terrifying hallucinations, causing them to flee in terror. The more powerful the sorcerer, and the weaker the mind of those caught, the further they are likely to run. Only the undead are entirely immune to this spell.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
And when the Hour sets in, the guilty will despair. As for those who have faith and do righteous deeds, they shall be in a garden, rejoicing. But as for those who were faithless and denied Our signs and the encounter of the Hereafter, they will be brought to the punishment. Holy word is a common prayer from the devoted that only damages enemies of your god and the undead. The prayer is attuned to the path of turning.
"And when the Hour sets in, the guilty will despair. As for those who have faith and do righteous deeds, they shall be in a garden, rejoicing. But as for those who were faithless and denied Our signs and the encounter of the Hereafter, they will be brought to the punishment."
Holy word is a common prayer from the devoted that only damages enemies of your god and the undead.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
The power to rapidly channel heat out of an area is the mainstay of an evoker wishing to cause sudden damage to their foes. As the heat is channelled away, the rapidly cooling cone of ice quickly chills any creatures unlucky enough to be caught in its path. With practice, the power of these storms can be greatly enhanced. A side-effect of these frost spells is is that any objects lying in its path may become encased in ice.
An evoker's control of fundamental forces can in principle be used to create both heat and cold; in practice, however, cold is much easier, so most evokers leave fire to the pyromancers. This spell is a common pick for apprentice evokers, flash-freezing a conical area. Any unfortunate caught within will find their life rapidly sapped away, and inanimate objects may be encased in ice.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
By studying the most powerful forces of undeath, evokers learnt of ways to improve upon the icestorm. These large icestorms create vast freezing cones of ice that quickly chill and do horrific damage to creatures unlucky enough to be caught in its path. A side-effect of these frost spells is that any objects lying in its path may become encased in ice.
With experience, evokers learn to slightly enlarge the size of their Icestorm. A true master, however, by making changes to the fundamental structure of the spell, can blanket an entire battlefield with ice using a single spell, instantly reducing an approaching horde to a field of frostbitten corpses.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Most spells work by controlling various forces of nature, but evokers have learn that magic itself can be a powerful weapon. Manablast enables evokers to use their control of magic to directly harm enemies launching a cone of pure magic damage.
One of the fundamental forces manipulated by evocation is magic itself. This spell lets an evoker channel raw, unformed mana into a cone of destruction that does pure magic damage, without attempting to shape it into any other element.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
By filling the targets head with chaotic magic, confusing and disorienting the recipient. Confused opponents have a hard time coordinating movements, often moving and attacking in the wrong direction or fumbling spells and equipment. Though only temporary, confusion is dreaded by those that find themselves facing anyone or anything adept at sorcery and as a result wards against this dark art are treasured.
Fills the minds of the targets with chaotic magic, confusing and disorienting them. Confused opponents will move and strike out randomly, and have difficulty casting spells or managing equipment. Though only temporary, confusion is dreaded by those that find themselves facing down sorcerers, and as a result, wards against this dark art are treasured.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
There is a thread that exists between the soul and body which provides the life (and unlife) force that compels the body to move. Sorcerors can not only perceive this link but briefly use their magic to temporarily sever it. While the body becomes completely immobile, the soul can still perceive the threat and those who have experienced this magic describe the sensation with utter horror. The link will naturally reconnect over time but there is little the victim can do until this happens, perhaps this is why charms that protect from its effects are so treasured?
This spell temporarily severs the link between the soul's will and the body's action. The target's body becomes completely immobile, while their soul remains fully aware of approaching threats; those who have experienced this magic describe the sensation with utter horror. The link will naturally reconnect over time, but there is little the victim can do until this happens. Perhaps this is why charms that protect from its effects are so treasured?
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Fires a cone of peacemakers that convert aggressive monsters into unaggressive creatures that run away from battle and assume random movement. They are no longer considered to be monsters, so things like mood floors cannot make them aggressive again. This spell is granted by Gaea.
Projects a cone of tranquility that renders monsters caught in it unagressive. They will wander about randomly and flee battle, and cannot be made aggressive again.
This prayer is granted by Gaia.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Evokers can create powerful shockwave pulses that are attuned to the path of detonation through the air by magically containing explosions. Due to the magical projection required to channel this cone of energy this spell delivers both magical and physical damage.
By creating a magically contained explosion, an evoker can produce a powerful shockwave affecting a massive conical area. The magical forces required to safely channel the blast away from the caster means this spell delivers both physical and magical damage.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
The force that binds all souls to their bodies is said to provide the energy to move. By interfering with the souls connection to the body, sorcerers can slow the very movements of their opponents. Recipients describe the experience as being completely sapped of energy such that they lack even the desire to protect themselves from physical harm. As a Sorcerer's power grows, so to does the extent to which they can cast this debilitating spell.
The force that binds all souls to their bodies is said to provide the energy to move. By interfering with the soul's connection to the body, sorcerers can slow the very movements of their opponents. Recipients describe the experience as being completely sapped of energy such that they lack even the desire to protect themselves from physical harm. As a Sorcerer's power grows, so to does the extent to which they can cast this debilitating spell.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
To the untrained eye, spark shower appears like a carpet of electrical sparks moving slowly across the floor, and indeed, stepping foot within the spark shower is a painful experience not soon repeated. These sparks are infact a rare faerie type whose brief existence can be utilised by cunning sorcerers to deliver magically charged electrical damage in a cone in front of them. This spell is attuned to the path of electricity.
To the untrained eye, spark shower appears like a carpet of electrical sparks crawling slowly across the floor, and indeed, setting foot within the spark shower is a painful experience not soon repeated. These sparks are in fact a rare type of faerie, whose brief existence can be exploited by cunning sorcerers to deliver magically charged shocks in a cone in front of them.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Fires a cone of cobwebs that can nearly immobilize any creatures caught in it. Gaea grants this to her worshippers.
Sprays out a cone of sticky webbing, slowing or immobilizing creatures caught in it.
This prayer is granted by Gaea.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill praying
msg
A cone spell that can inflict fear in the undead.
While undead are immune to fear, this prayer generates a metaphysical pressure that causes them to flee the caster in a similar manner.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
An Ixalovh-granted spell that produces a cone of rushing water that can flow around corners doing physical damage to creatures in its path. The wave also pushes creatures or items in its path.
Summons a cone of rushing water that can flow around corners, doing physical damage to creatures caught in the wave. It also pushes away both creatures and items.
This prayer is granted by Ixalovh.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Followers of Sorig harken and take heed; none shall stand in my presence who are undeserving. Should the undeserved seek to be in my presence, call forth my windstorm that they might be swept away back to the dark places from whence they came. This prayer is attuned to the path of explosion.
"Followers of Sorig harken and take heed; none shall stand in my presence who are undeserving. Should the undeserved seek to be in my presence, call forth my windstorm that they might be swept away back to the dark places from whence they came."
This prayer is granted by Sorig.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill sorcery
randomitems wonder_spells
msg
Most erroneous magic spells tragedy for the caster, but the spell wonder embraces failure. By developing specialised safety phrases that transmutes deadly magic into harmless flowers, sorcerers can gamble with the gods to experiment with all manner of spells. While this often yields low grade magic it can sometimes provide surprisingly powerful results. This spell belongs to the path of transmutation.
Experimenting with unknown magic is an inherently risky prospect, and many a curious mage has met a permanent and gruesome end trying to develop new spells. The Wonder spell provides a safe way to experiment, by feeding random magical structures through a thaumaturgic "safety net" that grounds uncontrolled magic and turns it into flowers. The results are sometimes surprisingly powerful, and almost always safe for the caster.
endmsg
end

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@ -22,6 +22,7 @@ no_drop 1
invisible 1
skill praying
msg
Summons an image of Valriel's Eye that may blind creatures in the cone-shaped area in front of it. The spell is granted to Valriel.
Call upon Valriel's Eye to gaze upon the unworthy and strike them with blindness, affecting all enemies in a conical area.
This prayer is granted by Valriel.
endmsg
end

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@ -18,6 +18,6 @@ range_modifier 5
other_arch detect_magic
known_magical 1
msg
Sorcerer's knowledge of the manner in which magic can be woven into items provides the foundation for a useful spell practised by young and old sorcerers alike. Detect magic reveals objects on and around the caster's that are display magical power. This can be used to quickly sort the wheat from the chaff, so to speak. This spell is attuned to the path of information.
While some people can sense magical fluxes naturally, this spell allows any sorcerer, novice and master alike, to detect them. Casting it reveals objects carried by, or within reach of, the caster that carry enchantments -- although it does not reveal any information about the nature of those enchantments.
endmsg
end

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@ -18,6 +18,7 @@ range_modifier 5
other_arch detect_magic
make_invisible 1
msg
Useful for revealing monsters or objects that are invisible.
Reveals nearby objects and enemies that are invisible. Not only is this vital for fighting invisible enemies, it is also mandatory to complete some dungeons, where levers or other critical infrastructure have been magically concealed.
Note that it only works on magical invisibility; something that is concealed by mundane means (such as most secret doors) will not be affected.
endmsg
end

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@ -20,6 +20,6 @@ maxgrace 20
no_drop 1
invisible 1
msg
Causes an outbreak of anthrax that is deadly to animals, but not usually harmful to other creatures.
Infects the target with anthrax. It is deadly to animals (and moderately contagious), but not usually harmful to other creatures.
endmsg
end

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@ -20,6 +20,7 @@ maxgrace 20
no_drop 1
invisible 1
msg
Unleashes a very deadly and contagious plague. This spell is granted by the Devourers god.
Unleashes a very deadly and contagious plague. The victims are wracked with aches, fever, and nausea.
This prayer is granted by the Devourers.
endmsg
end

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@ -20,8 +20,7 @@ maxgrace 20
no_drop 1
invisible 1
msg
Causes a disease to spread that is is highly contagious but only somewhat debilitating. It is rarely fatal unless it is complicated by other infections.
Causes a disease to spread that is is highly contagious but only somewhat debilitating. It is rarely fatal unless it is complicated by other infections.
Players and monsters affected move more slowly, and become weaker until the disease runs its course or is cured.
endmsg
end

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@ -20,6 +20,6 @@ maxgrace 20
no_drop 1
invisible 1
msg
Unleashes an outbreak of the flu. It is rarely deadly, except to weak monsters, but it is very debilitating.
Unleashes an outbreak of the flu. It is rarely deadly, except to weak monsters, but it is very debilitating and highly contagious.
endmsg
end

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@ -20,6 +20,6 @@ maxgrace 20
no_drop 1
invisible 1
msg
Infects a target with leprosy. This disease is not very contagious, but can be spread by touching. The damage caused increases with the length of the infection. When used with patience, it can fell great adversaries.
Infects a target with leprosy. This disease is not very contagious, but can be spread by touching. The damage caused increases with the length of the infection. When used with patience, it can fell great adversaries.
endmsg
end

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@ -20,6 +20,7 @@ maxgrace 18
no_drop 1
invisible 1
msg
Causes the disease of rabies. The spell is granted by Gnarg.
Infects the target with rabies, gradually weakening it. However, it's not very contagious.
This prayer is granted by Gnarg.
endmsg
end

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@ -20,6 +20,7 @@ maxgrace 12
no_drop 1
invisible 1
msg
Unleashes a very deadly and contagious plague. This spell is granted by the Devourers.
Unleashes a very deadly and contagious plague that causes the victims to spontaneously begin bleeding.
This prayer is granted by the Devourers.
endmsg
end

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@ -20,6 +20,7 @@ maxgrace 20
no_drop 1
invisible 1
msg
Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. This spell is granted by Gnarg.
Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids.
This prayer is granted by Gnarg.
endmsg
end

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@ -20,6 +20,6 @@ maxgrace 24
no_drop 1
invisible 1
msg
Causes an outbreak of the most contagious and deadly disease of all.
Causes an outbreak of the most contagious and deadly disease of all, causing the victims to drown even on dry land.
endmsg
end

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@ -22,6 +22,7 @@ invisible 1
skill praying
wc_increase_rate 4
msg
Calls a strong fighter from the caster's god, whom you control with the Fire and direction keys, the same way that golems are controlled. The character receives all experience from the holy servant's kills.
Calls forth a powerful servant of the caster's god. While present on this plane it is entirely subservient to the caster, who receives all experience from its kills.
This prayer summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -23,6 +23,7 @@ no_drop 1
invisible 1
wc_increase_rate 4
msg
Summon a magical sword that battles on behalf of the caster. The sword may be controlled with the Fire and direction keys.
Summon a magical sword that fights on the caster's behalf. It is small but fast, and resistant to most damage types; furthermore, its weaponmagic attacks pierce most defences.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -23,6 +23,7 @@ invisible 1
skill summoning
wc_increase_rate 2
msg
Summoned from nothing but dust and debris, practice allows the summoner to shape golem into ever deadlier personal minions that deliver more powerful blows. Golems are somewhat ponderous at times and have a finite lifetime that is shortened any time they take damage.
Summons a small spirit into a body assembled from nearby debris. With practice, the summoner can call forth more powerful spirits and bind them to stronger and more deadly bodies. Golems are unfailingly loyal to their summoner, but somewhat ponderous, and only have a limited lifespan before the animating spirit returns to its home plane, which is further shortened when the golem takes damage.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -25,6 +25,7 @@ invisible 1
skill summoning
wc_increase_rate 2
msg
The power to summon sentience into otherwise lifeless materials is the realm of the summoner. Whilst small in stature, lesser golem's relentless and mindless devotion to their creators allow summoners to participate in the frontline of combat, bash down doors, detonate runes, all from a distance. The golem has a finite lifetime, and this life is shortened any time it takes damage.
The power to call forth life and thought, and with it animate lifeless clay, is the realm of the summoner. Although small, a golem's relentless devotion to its master allows summoners to participate in the frontline of combat, bash down doors, and trigger traps, all from a safe distance. The summoning does not last long, however, and damage to the golem's body shortens it further.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -23,6 +23,7 @@ invisible 1
skill summoning
wc_increase_rate 4
msg
Creates a magical fist that delivers an electrical damage and is controlled with the Fire and direction keys.
Creates a magical fist that strikes with crushing force.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -23,6 +23,7 @@ invisible 1
skill summoning
wc_increase_rate 4
msg
Summon an air elemental that is controlled with the Fire and direction keys and it's attacks consist of electrical energy.Summoning life into air takes great skill as the flighty nature of these elementals can quickly dissipate especially with a strong physical buffet. Once summoned, the powerful air currents immediately start giving off powerful electrical shocks along with sweeping up debris that is propelled at great speed to anything in the path delivering powerful physical damage.
Summons a living storm from the elemental plane of air. Binding an air elemental takes great skill, as these elementals are flighty and tend to dissipate quickly when struck. Once summoned, the elemental will give off powerful electrical shocks, while using powerful air currents to sweep up debris with which to pummel enemies.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -22,6 +22,7 @@ invisible 1
skill praying
wc_increase_rate 4
msg
Summons the strongest fighter of one's god. Control the avatar with the Fire and direction keys. This is the most powerful summoning spell.
Summons the avatar of your god, a direct extension of the god's power onto the mortal plane. It is the most powerful being any caster can summon.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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@ -25,6 +25,7 @@ invisible 1
skill summoning
wc_increase_rate 4
msg
Calls a devil from the infernal regions of the underworld. The devil is controlled with the Fire and direction keys, and attacks with electrical energy.
Calls a devil from the infernal regions of the underworld. It is immune to fire and resists physical attacks, but weak against cold. Unlike most summons, it is capable of wearing armour and wielding weapons.
This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time.
endmsg
end

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