- Add some recent missing entries to CHANGES.
- Add dev/wip directory for commiting work-in-progress archetypes. The directory is not visible in Gridarta CrossfireEditor, but can be made so with a soft link like arch/trunk/wip --> arch/trunk/dev/wip. - Add dev/wip/README describing the use of the directory. - Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some collaboration on getting a multi-tile HOLE animation to work. Included is a README and a world_105_115.patch test case. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8063 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
829c6e6368
commit
97ea1da644
57
CHANGES
57
CHANGES
|
@ -1,23 +1,80 @@
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|||
Changes for SVN top of tree:
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Add dev/wip directory for commiting work-in-progress archetypes. The directory
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is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
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like arch/trunk/wip --> arch/trunk/dev/wip.
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Add dev/wip/README describing the use of the directory.
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Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
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collaboration on getting a multi-tile HOLE animation to work. Included is a
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README and a world_105_115.patch test case.
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Kevin Bulgrien 2007-12-29
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Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
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Nicolas Weeger 2007-12-29
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Nicer mountain1, 2, 3, 4 5.
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Update woods_4 archetype so it's not anymore acting as a ground (transparency
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parts, it is *NOT* a ground, visually speaking)
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Make the fireball and firebreath smooth
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Tchize 2007-12-28
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Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
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Tchize 2007-12-24
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Add the archetype hook for user-defined plugin events.
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Yann (gros) Chachkoff 2007-12-23
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Add various lighthouse archetypes to replace use of huts and towers that are
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called "lighthouse" in various maps. A base archetype is added along with
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west, northwest, and snowy variants.
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Kevin Bulgrien 2007-12-22
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Singing anim_suffix.
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Nicolas Weeger 2007-12-21
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Singing animation for Fenx.
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Nicolas Weeger 2007-12-18
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Add missing faces for spider (for now, always the same sprite).
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Nicolas Weeger 2007-12-16
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Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
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house with consistent walls.
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Kevin Bulgrien 2007-12-10
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Four facings for angel, and sword animation.
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Facings for whim.
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Nicolas Weeger 2007-12-09
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Basic animation for Ruggilli's altar.
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Basic animation for Sorig's altar.
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Nicolas Weeger 2007-12-07
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Commit spellcasting animations for chinese dragons
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Andreas Kirchbaum 2007-11-30
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Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
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Yann (gros) Chachkoff 2007-11-29
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Add anim_suffix spellcasting to all spells.
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Alex Schultz 2007-11-29
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Add correct plural name to flowers_permanent.
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Andreas Kirschbaum 2007-11-23
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Add sample support for spellcasting compound animations.
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Try to cast minor healing with a Fenx
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Yann (gros) Chachkoff 2007-11-18
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Update spellcasting objects to use inventory objects.
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Andreas Kirschbaum 2007-11-04
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Rename low_boots from "shoes" to "pair of shoes".
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Andreas Kirschbaum 2007-11-03
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New archetypes goldflagstone.arc to avoid using creator tricks.
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Nicholas Weeger 2007-10-20
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Revert previous change of dragon's steaks weight.
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Andreas Kirschbaum 2007-10-15
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@ -0,0 +1,27 @@
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==============================================================================
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arch/dev/wip
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==============================================================================
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This directory is a holding area for archetypes that are under development or
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are good ideas, but have frozen mid-development for some reason. That said,
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this is not a holding area for large volumes of aborted works. The primary
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use should be to retain works-in-progress for collaborative use and/or to
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pass an incomplete work on to another (future?) developer.
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It is suggested that each work-in-progress is created in a sub-directory and
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that this directory (dev/wip) be used primarily for persistent files.
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The archetypes under this directory are invisible to Gridarta CrossfireEditor
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by default. The following is an example of how to easily make these files
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accessible in the map editor.
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If an archetype in this directory is put into service, remove any unneeded
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files and and place the archetype in a directory outside this arch/dev area.
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In cases where an archetype is under test, it may be advantageous to provide a
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patch that may be used to hook the arch into a map so that other developers
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are able to reproduce results.
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$ cd /path/to/sandbox/arch/trunk
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$ ln -s dev/wip wip
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@ -0,0 +1,46 @@
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To access this archetype in Gridarta CrossfireEditor, be sure to link the wip
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directory with a command like this:
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$ cd /path/to/svn/checkout/arch/trunk
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$ ln -s dev/wip wip
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$ cd /path/to/svn/checkout/server/lib
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$ make collect
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manhole.arc
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manhole_closed_1
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A HOLE modeled after arch/trunk/connect/Hole/pit.arc pit_closed, except
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that it is a multi-tile archetype, and that the non-head pieces are
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deliberately set to the wrong face so that the animation works.
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manhole_open_1
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A HOLE modeled after arch/trunk/connect/Hole/pit.arc pit_open that shows
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the animation is broken when the archetype is probably set up "correctly".
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world_105_115.patch
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Test of pit_open, pit_closed, manhole_closed_1, and manhole_open_1. To
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apply the patch, and presuming that the maps and arch SVN checkouts are
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in the same directory, use the following command.
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$ patch -p0 world_105_115.patch
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manhole.base.xcf
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This is a GIMP 64 x 64 bit image with layers and transparency.
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The elements used to construct the manhole .png files. This file does also
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contain some variations of the archetype that could be used to produce
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different manholes (rust- colored vs. bronze, for example).
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manhole.base.111.png
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manhole.base.112.png
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manhole.base.113.png
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manhole.base.114.png
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A bronze manhole animation set. 111 is an open manhole. 112 and 113 are
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transitional shots of a manhole opening or closing, and 114 is the closed
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manhole.
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@ -0,0 +1,83 @@
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# These archetypes are presently modeled after the contents found in pit.arc in
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# the arch/trunk/connect/Hole directory. The difference is that this archetype
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# is a 64 x 64 bit multi-tile HOLE.
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#
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# This animation works, but the x1, y1, x1 y1 pieces have the wrong face, so
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# the player view of the closed manhole is messed up. Not only that, but the
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# animation takes place at x-1, y-1 instead of at x,y.
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#
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Object manhole_closed_1
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.114
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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wc 4
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maxsp 0
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visibility 50
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magicmap black
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end
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More
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Object manhole_closed_1a
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face manhole.111
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x 1
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end
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More
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Object manhole_closed_1b
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face manhole.111
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y 1
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end
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More
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Object manhole_closed_1c
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face manhole.111
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x 1
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y 1
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end
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#
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# This animation does not work, but is a copy of arch/connect/Hole/pit.arc so
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# should work the same as that pit.
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#
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Object manhole_open_1
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.111
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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move_on walk
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wc 0
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maxsp 1
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visibility 50
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magicmap black
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end
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More
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Object manhole_open_1a
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face manhole.111
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x 1
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end
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More
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Object manhole_open_1b
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face manhole.111
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y 1
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end
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More
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Object manhole_open_1c
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face manhole.111
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x 1
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y 1
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end
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@ -0,0 +1,208 @@
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Index: ../../../../../maps/trunk/world/world_105_115
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===================================================================
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--- ../../../../../maps/trunk/world/world_105_115 (revision 8060)
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+++ ../../../../../maps/trunk/world/world_105_115 (working copy)
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@@ -9,7 +9,11 @@
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enter_y 1
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msg
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Created: 2001-02-16
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+<<<<<<< .mine
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+Modified: 2007-12-29 Kevin Bulgrien
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||||
+=======
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Modified: 2007-12-24 tchize
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+>>>>>>> .r8038
|
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endmsg
|
||||
outdoor 1
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tile_path_1 world_105_114
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@@ -1569,8 +1573,16 @@
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arch cobblestones2
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x 3
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y 34
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-elevation 7225
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+elevation 10685
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end
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+arch button_lever
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+msg
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+Pit Test #1
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+endmsg
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+x 3
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+y 34
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||||
+connected 64
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||||
+end
|
||||
arch dungeon_magic
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||||
x 3
|
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y 35
|
||||
@@ -1580,6 +1592,14 @@
|
||||
y 35
|
||||
elevation 10034
|
||||
end
|
||||
+arch button_handle
|
||||
+msg
|
||||
+Manhole Test #1
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||||
+endmsg
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||||
+x 3
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+y 35
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||||
+connected 63
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 3
|
||||
y 36
|
||||
@@ -1596,7 +1616,7 @@
|
||||
arch cobblestones2
|
||||
x 3
|
||||
y 37
|
||||
-elevation 12068
|
||||
+elevation 8727
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 3
|
||||
@@ -1605,7 +1625,7 @@
|
||||
arch cobblestones2
|
||||
x 3
|
||||
y 38
|
||||
-elevation 12236
|
||||
+elevation 8727
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 3
|
||||
@@ -2029,8 +2049,15 @@
|
||||
arch cobblestones
|
||||
x 4
|
||||
y 34
|
||||
-elevation 6917
|
||||
+elevation 6692
|
||||
end
|
||||
+arch pit_closed
|
||||
+hp 6
|
||||
+sp 39
|
||||
+x 4
|
||||
+y 34
|
||||
+connected 64
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 4
|
||||
y 35
|
||||
@@ -2056,8 +2083,15 @@
|
||||
arch cobblestones2
|
||||
x 4
|
||||
y 37
|
||||
-elevation 10853
|
||||
+elevation 12236
|
||||
end
|
||||
+arch manhole_closed_1
|
||||
+hp 6
|
||||
+sp 39
|
||||
+x 4
|
||||
+y 37
|
||||
+connected 63
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 4
|
||||
y 38
|
||||
@@ -2074,7 +2108,7 @@
|
||||
arch cobblestones2
|
||||
x 4
|
||||
y 39
|
||||
-elevation 10685
|
||||
+elevation 8727
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 4
|
||||
@@ -2454,7 +2488,7 @@
|
||||
arch cobblestones
|
||||
x 5
|
||||
y 34
|
||||
-elevation 6692
|
||||
+elevation 5919
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 5
|
||||
@@ -2498,10 +2532,10 @@
|
||||
x 5
|
||||
y 37
|
||||
end
|
||||
-arch cobblestones
|
||||
+arch cobblestones2
|
||||
x 5
|
||||
y 37
|
||||
-elevation 9652
|
||||
+elevation 7364
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 5
|
||||
@@ -2519,7 +2553,7 @@
|
||||
arch cobblestones2
|
||||
x 5
|
||||
y 39
|
||||
-elevation 9827
|
||||
+elevation 8727
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 5
|
||||
@@ -2912,8 +2946,15 @@
|
||||
arch cobblestones
|
||||
x 6
|
||||
y 34
|
||||
-elevation 5919
|
||||
+elevation 6692
|
||||
end
|
||||
+arch pit_open
|
||||
+hp 6
|
||||
+sp 39
|
||||
+x 6
|
||||
+y 34
|
||||
+connected 65
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 6
|
||||
y 35
|
||||
@@ -2941,6 +2982,13 @@
|
||||
y 37
|
||||
elevation 7865
|
||||
end
|
||||
+arch manhole_open_1
|
||||
+hp 6
|
||||
+sp 39
|
||||
+x 6
|
||||
+y 37
|
||||
+connected 66
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 6
|
||||
y 38
|
||||
@@ -3350,8 +3398,16 @@
|
||||
arch cobblestones2
|
||||
x 7
|
||||
y 34
|
||||
-elevation 4624
|
||||
+elevation 10685
|
||||
end
|
||||
+arch button_lever
|
||||
+msg
|
||||
+Pit Test #2
|
||||
+endmsg
|
||||
+x 7
|
||||
+y 34
|
||||
+connected 65
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 7
|
||||
y 35
|
||||
@@ -3359,8 +3415,16 @@
|
||||
arch cobblestones2
|
||||
x 7
|
||||
y 35
|
||||
-elevation 3552
|
||||
+elevation 10034
|
||||
end
|
||||
+arch button_handle
|
||||
+msg
|
||||
+Manhole Test #2
|
||||
+endmsg
|
||||
+x 7
|
||||
+y 35
|
||||
+connected 66
|
||||
+end
|
||||
arch dungeon_magic
|
||||
x 7
|
||||
y 36
|
Loading…
Reference in New Issue