Make aggravation a castable spell with level-scaling.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21489 282e977c-c81d-0410-88c4-b93c2d0d6712master
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abff76d318
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17
ChangeLog
17
ChangeLog
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@ -1,3 +1,10 @@
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Make aggravation a castable spell, and give it level-scaling
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The code to prevent charm monsters abuse
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from like 2010 appears to have caused the lvl 1
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aggravation horns to be essentially useless.
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spell/MoodChange/spell_aggravation.arc
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Daniel Hawkins 2020-10-10
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Add the file as a random drop.
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treasures.trs
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Daniel Hawkins 2020-10-09
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@ -399,7 +406,7 @@ Rick Tanner 2017-03-25
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Patch #270 New Items - 6 different items
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* Patch accepted with changes as summarized in the patch entry
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at Sourceforge. Basically, changes for clarity and removed
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at Sourceforge. Basically, changes for clarity and removed
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duplicate and conflicting item properties identified by
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Gridarta for Crossfire
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armour/helmet/bone_helm.arc
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@ -416,7 +423,7 @@ weapon/sword/giants_knife.arc
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weapon/sword/giants_knife.base.111.png
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Rick Tanner 2017-03-19
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Patch #267 New Items - 7 different items
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Patch #267 New Items - 7 different items
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* Changed attacktype of the Order Sword to remove GodPower, now uses
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Magic, Physical and WeaponMagic instead
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* Changed attacketype of Bloodreaver Axe to remove GodPower and disease
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@ -608,11 +615,11 @@ random/randomTrea.arc
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random/randomWeal.arc
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random/randomWeap.arc
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random/random_ore.arc
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random/random_tree.arc
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random/random_tree.arc
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RJT 2014-09-08
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New graphic and face for random_ore tile, it was using the same
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face as random_mineral before.
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face as random_mineral before.
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random/randomOre.base.111.png
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random/randomOre.face
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random/random_ore.arc
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@ -1215,7 +1222,7 @@ construct/town/dragon_guild.base.x11.png
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RJT 2012-09-21
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New Graphic and archetype for West Guild building and West Guild Storage building.
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Based on existing guild graphics but with a sign or banner on the front.
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Based on existing guild graphics but with a sign or banner on the front.
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construct/town/guild2storage_west.base.x11.png
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construct/town/guild2storage_west.arc
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construct/town/guild2_west.arc
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@ -3,20 +3,22 @@ face spell_aggravation.111
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anim_suffix spellcasting
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name aggravation
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name_pl aggravation
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level 1
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sp 1
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level 5
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sp 5
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max_sp 10
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casting_time 1
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path_attuned 1024
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skill ????
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skill sorcery
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type 101
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subtype 34
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value 10
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value 25
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no_drop 1
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invisible 1
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range 25
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range 10
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range_modifier 5
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undead 1
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monster 1
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msg
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Aggravation is used to change the mood of unagressive creatures so that they attack the caster.
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With a well-placed taunt, aggravation can drive most creatures into a rage, compelling them to attack you instead of an ally or no one at all.
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endmsg
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end
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