Make aggravation a castable spell with level-scaling.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21489 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -1,3 +1,10 @@
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Make aggravation a castable spell, and give it level-scaling
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The code to prevent charm monsters abuse
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from like 2010 appears to have caused the lvl 1
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aggravation horns to be essentially useless.
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spell/MoodChange/spell_aggravation.arc
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Daniel Hawkins 2020-10-10
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Add the file as a random drop.
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treasures.trs
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Daniel Hawkins 2020-10-09
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@ -3,20 +3,22 @@ face spell_aggravation.111
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anim_suffix spellcasting
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name aggravation
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name_pl aggravation
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level 1
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sp 1
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level 5
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sp 5
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max_sp 10
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casting_time 1
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path_attuned 1024
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skill ????
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skill sorcery
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type 101
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subtype 34
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value 10
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value 25
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no_drop 1
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invisible 1
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range 25
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range 10
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range_modifier 5
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undead 1
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monster 1
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msg
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Aggravation is used to change the mood of unagressive creatures so that they attack the caster.
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With a well-placed taunt, aggravation can drive most creatures into a rage, compelling them to attack you instead of an ally or no one at all.
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endmsg
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end
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