Make aggravation a castable spell with level-scaling.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21489 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2020-10-10 16:32:45 +00:00
parent abff76d318
commit 9dbe3d3db3
2 changed files with 20 additions and 11 deletions

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@ -1,3 +1,10 @@
Make aggravation a castable spell, and give it level-scaling
The code to prevent charm monsters abuse
from like 2010 appears to have caused the lvl 1
aggravation horns to be essentially useless.
spell/MoodChange/spell_aggravation.arc
Daniel Hawkins 2020-10-10
Add the file as a random drop.
treasures.trs
Daniel Hawkins 2020-10-09

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@ -3,20 +3,22 @@ face spell_aggravation.111
anim_suffix spellcasting
name aggravation
name_pl aggravation
level 1
sp 1
level 5
sp 5
max_sp 10
casting_time 1
path_attuned 1024
skill ????
skill sorcery
type 101
subtype 34
value 10
value 25
no_drop 1
invisible 1
range 25
range 10
range_modifier 5
undead 1
monster 1
msg
Aggravation is used to change the mood of unagressive creatures so that they attack the caster.
With a well-placed taunt, aggravation can drive most creatures into a rage, compelling them to attack you instead of an ally or no one at all.
endmsg
end