patch #1311199 by sacq to fix many typos and grammos in race descriptions
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3767 282e977c-c81d-0410-88c4-b93c2d0d6712master
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4978aa46a8
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c69e3ca460
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@ -6,10 +6,10 @@ face fireborn.111
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color_fg red
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msg
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Legends say that fireborn are sparks struck
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off the anvil of creation which had life and
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spirit, and after time, mind. Those who
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off the anvil of creation, with life and
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spirit, and eventually mind. Those who
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research magic think that they are relatives
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of some kind to will 'o the wisps. An
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of some kind to will o' the wisps. An
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observer seeing one for the first time would
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see a strangely intelligent vortex of
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flame somehow carrying items without burning
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@ -4,27 +4,28 @@ race dragon
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randomitems dragon_player_items
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face pl_dragon_r.151
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msg
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Dragons are completely different to any
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other race. Their vast size and bizarre
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body prevents them from wearing both armour
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or weapons. Dragons disdain these human tools
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anyways. Instead, they are gifted with the
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ability to evlove and grow stronger by eating
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Dragons are completely different to any other
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race. Their vast size and bizarre body
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prevents them both from wearing armour and
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wielding weapons -- tools that they disdain
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anyway. Instead, they are gifted with the
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ability to evolve and grow stronger by eating
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the flesh of their defeated foes.
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Over the years, the dragonhide will harden
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and it can provide better protection than
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the best armour. Instead of wielding a weapon,
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they use their sharp and lethal claws in combat.
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Moreover, dragons have a natural talent for
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magic and particularly spellcasting.
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Dragons are very interested in the lore of the
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elements and usually choose to specialize.
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While focusing their metabolism on a certain
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element, they can gain various new abilities -
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including new spells, enhanced claws and more.
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Eventually, a dragon is able to evlove from
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the hatchling stage into a grown-up terrifying
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ancient dragon.
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Over the years, their dragonhide hardens and
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it can provide better protection than the
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best armour. Instead of wielding weapons,
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they use their sharp and lethal claws in
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combat. Moreover, dragons have a natural
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talent for magic.
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Dragons are very interested in the lore of
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the elements and usually choose to
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specialize. While focusing their metabolism
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on a certain element, they can gain various
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new abilities - including new spells,
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enhanced claws and more. Eventually, a
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dragon is able to evolve from the hatchling
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stage into a grown-up terrifying ancient
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dragon.
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endmsg
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animation pl_dragon_r
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is_animated 1
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@ -3,14 +3,14 @@ name half orc
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randomitems half_orc_player_items
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face pl_half_orc.151
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msg
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Half-Orc's are usually the product of rape
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or slavery or some unpleasantness of some
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sort. They look it too: Half-Orcs are rather
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ugly. On average, they're stronger, a bit
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quicker, and hardier than humans, but also
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dumb and impious, and unmagical. They're
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resistant to poison and can see in the dark,
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and every half-orc seems to know how to steal.
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Half-Orcs are usually the product of rape or
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slavery or some unpleasantness of some sort.
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They look it too: Half-Orcs are rather ugly.
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On average, they're stronger, a bit quicker,
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and hardier than humans, but also stupid,
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impious, and unmagical. They're resistant to
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poison and can see in the dark, and every
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half-orc seems to know how to steal.
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endmsg
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anim
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pl_half_orc.111
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@ -9,7 +9,7 @@ bird, human, and a dash of the divine. They
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are able to manipulate objects with their
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claws. They are amazingly strong, very quick,
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and amazingly hardy, but quite stupid and
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impious (despite the dash of divinity).
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impious (despite the dash of divinity).
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However, they are strongly magical in nature
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and usually have a vast reservoir of mana
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with which to cast any spell they're not too
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@ -17,19 +17,20 @@ stupid to learn. Often, they're only able to
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grasp one basic fire spell.
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Their strongly draconic nature immures them
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to fire and helps them with fire spells, but
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they are vulnerable to cold and
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They can grasp weapons, but their bizarre body
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shape prevents them from using armour, helmets,
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and other items of apparel usually intended for
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bipedal creatures with two arms and two legs
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and a head. Their inability to use armour comes
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back to haunt them when they compare themselves
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with other races: highly enchanted armour is
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usually more beneficial than dragonhide! The
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wings come in handy: they can use them to
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'levitate', and their hide gets thicker as they
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gain power, compensating them somewhat for not
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being able to use armour.
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they are vulnerable to cold.
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They can grasp weapons, but their bizarre
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body shape prevents them from using armour,
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helmets, and other items of apparel usually
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intended for bipedal creatures with two arms
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and two legs and a head. Their inability to
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use armour comes back to haunt them when they
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compare themselves with other races: highly
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enchanted armour is usually more beneficial
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than dragonhide! The wings come in handy:
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they can use them to 'levitate', and their
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hide gets thicker as they gain power,
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compensating them somewhat for not being able
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to use armour.
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endmsg
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anim
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quetzalcoatl.131
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@ -4,18 +4,20 @@ race reptile
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randomitems serpentman_player_items
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face serpentman.131
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msg
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The Serpentman adventure is a rare breed. Few serpentmen
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ever leaves the swamps, as they are not well adjusted for
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human society. Their heads and feet are not shaped properly
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to use boots or helmets made for humanoid folk, but their
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unsual build gave rise to a cultural habit of wearing pieces
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of bracelet- and ring-like jewelry on their tails.
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They possess a tough hide and strong legs which enable them to
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leap further than most folks. Their nasty claws can also double
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as weapons
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They are only partially warm-blooded, and are as a result somewhat
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susceptible to cold.
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The Serpentman adventurer is a rare breed.
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Few Serpentmen ever leave the swamps, as they
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are not well adjusted for human society.
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Their heads and feet are not shaped properly
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to use boots or helmets made for humanoid
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folk, but their unsual build gave rise to a
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cultural habit of wearing pieces of bracelet-
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and ring-like jewelry on their tails.
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They possess a tough hide and strong legs
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which enable them to leap further than most
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folks. Their nasty claws can also double as
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weapons.
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They are only partially warm-blooded, and are
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as a result somewhat susceptible to cold.
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endmsg
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anim
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serpentman.111
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@ -4,18 +4,20 @@ race troll
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randomitems troll_player_items
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face troll_p.151
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msg
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A Troll is a nasty creature, usually: a scion
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of Gnarg. They have amazing strength and amazing
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hardiness, but they're a bit clumsy, very stupid,
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impious, and bad at handling and obtaining magic.
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They heal with amazing rapidity and can see in
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the dark. Because of the above attributes, they're
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great in any fight. Well, they're great until
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someone waves torches at them: fire presents great
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Trolls are usually nasty creatures: a scion
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of Gnarg. They have amazing strength and
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amazing hardiness, but they're a bit clumsy,
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very stupid, impious, and bad at handling and
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obtaining magic. They heal with amazing
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rapidity and can see in the dark. Because of
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the above attributes, they're great in any
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fight. Well, they're great until someone
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waves torches at them: fire presents great
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peril to trolls.
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Most trolls are destroyed on sight by civilized
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people: but a few have proved deserving of tolerance
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and are permitted to enter cities.
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Most trolls are destroyed on sight by
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civilized people: but a few have proved
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deserving of tolerance and are permitted to
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enter cities.
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endmsg
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anim
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troll_p.111
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@ -4,21 +4,21 @@ race undead
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randomitems wraith_player_items
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face wraithp.151
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msg
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A Wraith is a spirit which has made an evil
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A Wraith is a spirit that has made an evil
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bargain in order to persist after natural
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death, or been forced involuntarily into its
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new undead state. This transformation frees
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them of the limits of a natural lifespan,
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and grants them immunity to diseases, poison,
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and loss of lifeforce. Wraith's also need
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feel little fear of cold, and they can see
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well in the dark.
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current undead state. This transformation
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frees them of the limits of a natural
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lifespan, and grants them immunity to
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diseases, poison, and loss of lifeforce.
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Wraiths also need feel little fear of cold,
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and they can see well in the dark.
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A Wraith's corporeal form has terrible
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vulnerabilities: Fire and most godpower are
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dangerous to Wraiths. Their tenuous form makes
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them quick, and somewhat harder to hit, but
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also weaker and less hardy.
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Wraith's have a strong affinity to magic,
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dangerous to Wraiths. Their tenuous form
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makes them quick, and somewhat hard to hit,
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but also weaker and less hardy.
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Wraiths have a strong affinity to magic,
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especially cold spells, and are very strong
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spellcasters. However, they cannot use fire
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spells for fear of self-destruction.
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@ -6,6 +6,6 @@ Note that some number of skill tools are located with the
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player/class diretories.
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See the doc/Developers/skills for more information on what
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the values here mean. The file as details what it takes to add
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a new skill to the game.
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the values here mean. The file has details on what it takes
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to add a new skill to the game.
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