patch #1311199 by sacq to fix many typos and grammos in race descriptions

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3767 282e977c-c81d-0410-88c4-b93c2d0d6712
master
cavesomething 2005-10-03 17:10:27 +00:00
parent 4978aa46a8
commit c69e3ca460
8 changed files with 87 additions and 81 deletions

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@ -6,10 +6,10 @@ face fireborn.111
color_fg red
msg
Legends say that fireborn are sparks struck
off the anvil of creation which had life and
spirit, and after time, mind. Those who
off the anvil of creation, with life and
spirit, and eventually mind. Those who
research magic think that they are relatives
of some kind to will 'o the wisps. An
of some kind to will o' the wisps. An
observer seeing one for the first time would
see a strangely intelligent vortex of
flame somehow carrying items without burning

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@ -4,27 +4,28 @@ race dragon
randomitems dragon_player_items
face pl_dragon_r.151
msg
Dragons are completely different to any
other race. Their vast size and bizarre
body prevents them from wearing both armour
or weapons. Dragons disdain these human tools
anyways. Instead, they are gifted with the
ability to evlove and grow stronger by eating
Dragons are completely different to any other
race. Their vast size and bizarre body
prevents them both from wearing armour and
wielding weapons -- tools that they disdain
anyway. Instead, they are gifted with the
ability to evolve and grow stronger by eating
the flesh of their defeated foes.
Over the years, the dragonhide will harden
and it can provide better protection than
the best armour. Instead of wielding a weapon,
they use their sharp and lethal claws in combat.
Moreover, dragons have a natural talent for
magic and particularly spellcasting.
Dragons are very interested in the lore of the
elements and usually choose to specialize.
While focusing their metabolism on a certain
element, they can gain various new abilities -
including new spells, enhanced claws and more.
Eventually, a dragon is able to evlove from
the hatchling stage into a grown-up terrifying
ancient dragon.
Over the years, their dragonhide hardens and
it can provide better protection than the
best armour. Instead of wielding weapons,
they use their sharp and lethal claws in
combat. Moreover, dragons have a natural
talent for magic.
Dragons are very interested in the lore of
the elements and usually choose to
specialize. While focusing their metabolism
on a certain element, they can gain various
new abilities - including new spells,
enhanced claws and more. Eventually, a
dragon is able to evolve from the hatchling
stage into a grown-up terrifying ancient
dragon.
endmsg
animation pl_dragon_r
is_animated 1

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@ -3,14 +3,14 @@ name half orc
randomitems half_orc_player_items
face pl_half_orc.151
msg
Half-Orc's are usually the product of rape
or slavery or some unpleasantness of some
sort. They look it too: Half-Orcs are rather
ugly. On average, they're stronger, a bit
quicker, and hardier than humans, but also
dumb and impious, and unmagical. They're
resistant to poison and can see in the dark,
and every half-orc seems to know how to steal.
Half-Orcs are usually the product of rape or
slavery or some unpleasantness of some sort.
They look it too: Half-Orcs are rather ugly.
On average, they're stronger, a bit quicker,
and hardier than humans, but also stupid,
impious, and unmagical. They're resistant to
poison and can see in the dark, and every
half-orc seems to know how to steal.
endmsg
anim
pl_half_orc.111

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@ -9,7 +9,7 @@ bird, human, and a dash of the divine. They
are able to manipulate objects with their
claws. They are amazingly strong, very quick,
and amazingly hardy, but quite stupid and
impious (despite the dash of divinity).
impious (despite the dash of divinity).
However, they are strongly magical in nature
and usually have a vast reservoir of mana
with which to cast any spell they're not too
@ -17,19 +17,20 @@ stupid to learn. Often, they're only able to
grasp one basic fire spell.
Their strongly draconic nature immures them
to fire and helps them with fire spells, but
they are vulnerable to cold and
They can grasp weapons, but their bizarre body
shape prevents them from using armour, helmets,
and other items of apparel usually intended for
bipedal creatures with two arms and two legs
and a head. Their inability to use armour comes
back to haunt them when they compare themselves
with other races: highly enchanted armour is
usually more beneficial than dragonhide! The
wings come in handy: they can use them to
'levitate', and their hide gets thicker as they
gain power, compensating them somewhat for not
being able to use armour.
they are vulnerable to cold.
They can grasp weapons, but their bizarre
body shape prevents them from using armour,
helmets, and other items of apparel usually
intended for bipedal creatures with two arms
and two legs and a head. Their inability to
use armour comes back to haunt them when they
compare themselves with other races: highly
enchanted armour is usually more beneficial
than dragonhide! The wings come in handy:
they can use them to 'levitate', and their
hide gets thicker as they gain power,
compensating them somewhat for not being able
to use armour.
endmsg
anim
quetzalcoatl.131

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@ -4,18 +4,20 @@ race reptile
randomitems serpentman_player_items
face serpentman.131
msg
The Serpentman adventure is a rare breed. Few serpentmen
ever leaves the swamps, as they are not well adjusted for
human society. Their heads and feet are not shaped properly
to use boots or helmets made for humanoid folk, but their
unsual build gave rise to a cultural habit of wearing pieces
of bracelet- and ring-like jewelry on their tails.
They possess a tough hide and strong legs which enable them to
leap further than most folks. Their nasty claws can also double
as weapons
They are only partially warm-blooded, and are as a result somewhat
susceptible to cold.
The Serpentman adventurer is a rare breed.
Few Serpentmen ever leave the swamps, as they
are not well adjusted for human society.
Their heads and feet are not shaped properly
to use boots or helmets made for humanoid
folk, but their unsual build gave rise to a
cultural habit of wearing pieces of bracelet-
and ring-like jewelry on their tails.
They possess a tough hide and strong legs
which enable them to leap further than most
folks. Their nasty claws can also double as
weapons.
They are only partially warm-blooded, and are
as a result somewhat susceptible to cold.
endmsg
anim
serpentman.111

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@ -4,18 +4,20 @@ race troll
randomitems troll_player_items
face troll_p.151
msg
A Troll is a nasty creature, usually: a scion
of Gnarg. They have amazing strength and amazing
hardiness, but they're a bit clumsy, very stupid,
impious, and bad at handling and obtaining magic.
They heal with amazing rapidity and can see in
the dark. Because of the above attributes, they're
great in any fight. Well, they're great until
someone waves torches at them: fire presents great
Trolls are usually nasty creatures: a scion
of Gnarg. They have amazing strength and
amazing hardiness, but they're a bit clumsy,
very stupid, impious, and bad at handling and
obtaining magic. They heal with amazing
rapidity and can see in the dark. Because of
the above attributes, they're great in any
fight. Well, they're great until someone
waves torches at them: fire presents great
peril to trolls.
Most trolls are destroyed on sight by civilized
people: but a few have proved deserving of tolerance
and are permitted to enter cities.
Most trolls are destroyed on sight by
civilized people: but a few have proved
deserving of tolerance and are permitted to
enter cities.
endmsg
anim
troll_p.111

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@ -4,21 +4,21 @@ race undead
randomitems wraith_player_items
face wraithp.151
msg
A Wraith is a spirit which has made an evil
A Wraith is a spirit that has made an evil
bargain in order to persist after natural
death, or been forced involuntarily into its
new undead state. This transformation frees
them of the limits of a natural lifespan,
and grants them immunity to diseases, poison,
and loss of lifeforce. Wraith's also need
feel little fear of cold, and they can see
well in the dark.
current undead state. This transformation
frees them of the limits of a natural
lifespan, and grants them immunity to
diseases, poison, and loss of lifeforce.
Wraiths also need feel little fear of cold,
and they can see well in the dark.
A Wraith's corporeal form has terrible
vulnerabilities: Fire and most godpower are
dangerous to Wraiths. Their tenuous form makes
them quick, and somewhat harder to hit, but
also weaker and less hardy.
Wraith's have a strong affinity to magic,
dangerous to Wraiths. Their tenuous form
makes them quick, and somewhat hard to hit,
but also weaker and less hardy.
Wraiths have a strong affinity to magic,
especially cold spells, and are very strong
spellcasters. However, they cannot use fire
spells for fear of self-destruction.

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@ -6,6 +6,6 @@ Note that some number of skill tools are located with the
player/class diretories.
See the doc/Developers/skills for more information on what
the values here mean. The file as details what it takes to add
a new skill to the game.
the values here mean. The file has details on what it takes
to add a new skill to the game.