patch #1311199 by sacq to fix many typos and grammos in race descriptions

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3767 282e977c-c81d-0410-88c4-b93c2d0d6712
master
cavesomething 2005-10-03 17:10:27 +00:00
parent 4978aa46a8
commit c69e3ca460
8 changed files with 87 additions and 81 deletions

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@ -6,10 +6,10 @@ face fireborn.111
color_fg red color_fg red
msg msg
Legends say that fireborn are sparks struck Legends say that fireborn are sparks struck
off the anvil of creation which had life and off the anvil of creation, with life and
spirit, and after time, mind. Those who spirit, and eventually mind. Those who
research magic think that they are relatives research magic think that they are relatives
of some kind to will 'o the wisps. An of some kind to will o' the wisps. An
observer seeing one for the first time would observer seeing one for the first time would
see a strangely intelligent vortex of see a strangely intelligent vortex of
flame somehow carrying items without burning flame somehow carrying items without burning

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@ -4,27 +4,28 @@ race dragon
randomitems dragon_player_items randomitems dragon_player_items
face pl_dragon_r.151 face pl_dragon_r.151
msg msg
Dragons are completely different to any Dragons are completely different to any other
other race. Their vast size and bizarre race. Their vast size and bizarre body
body prevents them from wearing both armour prevents them both from wearing armour and
or weapons. Dragons disdain these human tools wielding weapons -- tools that they disdain
anyways. Instead, they are gifted with the anyway. Instead, they are gifted with the
ability to evlove and grow stronger by eating ability to evolve and grow stronger by eating
the flesh of their defeated foes. the flesh of their defeated foes.
Over the years, the dragonhide will harden Over the years, their dragonhide hardens and
and it can provide better protection than it can provide better protection than the
the best armour. Instead of wielding a weapon, best armour. Instead of wielding weapons,
they use their sharp and lethal claws in combat. they use their sharp and lethal claws in
Moreover, dragons have a natural talent for combat. Moreover, dragons have a natural
magic and particularly spellcasting. talent for magic.
Dragons are very interested in the lore of the Dragons are very interested in the lore of
elements and usually choose to specialize. the elements and usually choose to
While focusing their metabolism on a certain specialize. While focusing their metabolism
element, they can gain various new abilities - on a certain element, they can gain various
including new spells, enhanced claws and more. new abilities - including new spells,
Eventually, a dragon is able to evlove from enhanced claws and more. Eventually, a
the hatchling stage into a grown-up terrifying dragon is able to evolve from the hatchling
ancient dragon. stage into a grown-up terrifying ancient
dragon.
endmsg endmsg
animation pl_dragon_r animation pl_dragon_r
is_animated 1 is_animated 1

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@ -3,14 +3,14 @@ name half orc
randomitems half_orc_player_items randomitems half_orc_player_items
face pl_half_orc.151 face pl_half_orc.151
msg msg
Half-Orc's are usually the product of rape Half-Orcs are usually the product of rape or
or slavery or some unpleasantness of some slavery or some unpleasantness of some sort.
sort. They look it too: Half-Orcs are rather They look it too: Half-Orcs are rather ugly.
ugly. On average, they're stronger, a bit On average, they're stronger, a bit quicker,
quicker, and hardier than humans, but also and hardier than humans, but also stupid,
dumb and impious, and unmagical. They're impious, and unmagical. They're resistant to
resistant to poison and can see in the dark, poison and can see in the dark, and every
and every half-orc seems to know how to steal. half-orc seems to know how to steal.
endmsg endmsg
anim anim
pl_half_orc.111 pl_half_orc.111

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@ -9,7 +9,7 @@ bird, human, and a dash of the divine. They
are able to manipulate objects with their are able to manipulate objects with their
claws. They are amazingly strong, very quick, claws. They are amazingly strong, very quick,
and amazingly hardy, but quite stupid and and amazingly hardy, but quite stupid and
impious (despite the dash of divinity). impious (despite the dash of divinity).
However, they are strongly magical in nature However, they are strongly magical in nature
and usually have a vast reservoir of mana and usually have a vast reservoir of mana
with which to cast any spell they're not too with which to cast any spell they're not too
@ -17,19 +17,20 @@ stupid to learn. Often, they're only able to
grasp one basic fire spell. grasp one basic fire spell.
Their strongly draconic nature immures them Their strongly draconic nature immures them
to fire and helps them with fire spells, but to fire and helps them with fire spells, but
they are vulnerable to cold and they are vulnerable to cold.
They can grasp weapons, but their bizarre body They can grasp weapons, but their bizarre
shape prevents them from using armour, helmets, body shape prevents them from using armour,
and other items of apparel usually intended for helmets, and other items of apparel usually
bipedal creatures with two arms and two legs intended for bipedal creatures with two arms
and a head. Their inability to use armour comes and two legs and a head. Their inability to
back to haunt them when they compare themselves use armour comes back to haunt them when they
with other races: highly enchanted armour is compare themselves with other races: highly
usually more beneficial than dragonhide! The enchanted armour is usually more beneficial
wings come in handy: they can use them to than dragonhide! The wings come in handy:
'levitate', and their hide gets thicker as they they can use them to 'levitate', and their
gain power, compensating them somewhat for not hide gets thicker as they gain power,
being able to use armour. compensating them somewhat for not being able
to use armour.
endmsg endmsg
anim anim
quetzalcoatl.131 quetzalcoatl.131

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@ -4,18 +4,20 @@ race reptile
randomitems serpentman_player_items randomitems serpentman_player_items
face serpentman.131 face serpentman.131
msg msg
The Serpentman adventure is a rare breed. Few serpentmen The Serpentman adventurer is a rare breed.
ever leaves the swamps, as they are not well adjusted for Few Serpentmen ever leave the swamps, as they
human society. Their heads and feet are not shaped properly are not well adjusted for human society.
to use boots or helmets made for humanoid folk, but their Their heads and feet are not shaped properly
unsual build gave rise to a cultural habit of wearing pieces to use boots or helmets made for humanoid
of bracelet- and ring-like jewelry on their tails. folk, but their unsual build gave rise to a
They possess a tough hide and strong legs which enable them to cultural habit of wearing pieces of bracelet-
leap further than most folks. Their nasty claws can also double and ring-like jewelry on their tails.
as weapons They possess a tough hide and strong legs
which enable them to leap further than most
They are only partially warm-blooded, and are as a result somewhat folks. Their nasty claws can also double as
susceptible to cold. weapons.
They are only partially warm-blooded, and are
as a result somewhat susceptible to cold.
endmsg endmsg
anim anim
serpentman.111 serpentman.111

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@ -4,18 +4,20 @@ race troll
randomitems troll_player_items randomitems troll_player_items
face troll_p.151 face troll_p.151
msg msg
A Troll is a nasty creature, usually: a scion Trolls are usually nasty creatures: a scion
of Gnarg. They have amazing strength and amazing of Gnarg. They have amazing strength and
hardiness, but they're a bit clumsy, very stupid, amazing hardiness, but they're a bit clumsy,
impious, and bad at handling and obtaining magic. very stupid, impious, and bad at handling and
They heal with amazing rapidity and can see in obtaining magic. They heal with amazing
the dark. Because of the above attributes, they're rapidity and can see in the dark. Because of
great in any fight. Well, they're great until the above attributes, they're great in any
someone waves torches at them: fire presents great fight. Well, they're great until someone
waves torches at them: fire presents great
peril to trolls. peril to trolls.
Most trolls are destroyed on sight by civilized Most trolls are destroyed on sight by
people: but a few have proved deserving of tolerance civilized people: but a few have proved
and are permitted to enter cities. deserving of tolerance and are permitted to
enter cities.
endmsg endmsg
anim anim
troll_p.111 troll_p.111

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@ -4,21 +4,21 @@ race undead
randomitems wraith_player_items randomitems wraith_player_items
face wraithp.151 face wraithp.151
msg msg
A Wraith is a spirit which has made an evil A Wraith is a spirit that has made an evil
bargain in order to persist after natural bargain in order to persist after natural
death, or been forced involuntarily into its death, or been forced involuntarily into its
new undead state. This transformation frees current undead state. This transformation
them of the limits of a natural lifespan, frees them of the limits of a natural
and grants them immunity to diseases, poison, lifespan, and grants them immunity to
and loss of lifeforce. Wraith's also need diseases, poison, and loss of lifeforce.
feel little fear of cold, and they can see Wraiths also need feel little fear of cold,
well in the dark. and they can see well in the dark.
A Wraith's corporeal form has terrible A Wraith's corporeal form has terrible
vulnerabilities: Fire and most godpower are vulnerabilities: Fire and most godpower are
dangerous to Wraiths. Their tenuous form makes dangerous to Wraiths. Their tenuous form
them quick, and somewhat harder to hit, but makes them quick, and somewhat hard to hit,
also weaker and less hardy. but also weaker and less hardy.
Wraith's have a strong affinity to magic, Wraiths have a strong affinity to magic,
especially cold spells, and are very strong especially cold spells, and are very strong
spellcasters. However, they cannot use fire spellcasters. However, they cannot use fire
spells for fear of self-destruction. spells for fear of self-destruction.

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@ -6,6 +6,6 @@ Note that some number of skill tools are located with the
player/class diretories. player/class diretories.
See the doc/Developers/skills for more information on what See the doc/Developers/skills for more information on what
the values here mean. The file as details what it takes to add the values here mean. The file has details on what it takes
a new skill to the game. to add a new skill to the game.