Updated docs pointers and added more relevant info. Axed some deprecated info.

Patch https://sourceforge.net/p/crossfire/patches/392/ by DraugTheWhopper


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22096 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2021-04-23 17:28:47 +00:00
parent 761f3fc9d4
commit ce71e1cdc9
3 changed files with 32 additions and 8 deletions

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@ -1,3 +1,9 @@
Updated docs pointers and added more relevant info. Axed some deprecated info.
Patch https://sourceforge.net/p/crossfire/patches/392/
README
treasures.trs
DraugTheWhopper
New art for corpse.
This should be easier to use as a base for making different corpse images for goblins, angels, etc.
Moved old image to classic image set.

30
README
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@ -4,6 +4,15 @@ Crossfire Development Team <crossfire@metalforge.org>
:numbered:
:toc:
Introduction
------------
This file contains general design notes about archetypes and faces. For more
technical details about how archetypes are handled inside the engine, see
'server/doc/Developers/objects' and 'server/doc/Developers/objects.dox'.
Some bits of info like types and subtypes are defined in
'server/include/object.h'.
Item Attributes
---------------
Correctly choosing item attributes is key to maintaining balance and fun.
@ -15,14 +24,23 @@ Values are given in integer silver coins.
Weight
~~~~~~
Weights are given in integer grams, and should resemble those of real-life
counterparts to objects. Players should be able to carry at most 100 kg
(with limited exceptions for creatures such as dragons). Until this change
is implemented in the game itself, weight values should be multiplied by
ten. For example, an apple with a real-world weight of 0.1 kg should have a
weight value of 1000 in the archetype file.
counterparts to objects. You may find some objects do not follow this closely,
so examine similar objects to better judge what weight to set. For extremely
bulky objects, you can increase the weight a bit to simulate the difficulty of
carrying large objects.
Pixmaps
At one time, it was theorized that players would have a weight limit of about
100kg, but currently the balance is pretty far from this.
--DraugTheWhopper 4/20/2021
Images
-------
Images should generally be stored in PNG, optionally with indexed color.
You may find that server or clients still support XBM or XPM, but these are
considered deprecated.
Pixmap support (deprecated)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites. A later version may be out now.)

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@ -7,8 +7,8 @@
# re-linking and generation of only 1 item on that list. This does away
# with the treasure lists from being embedded in the program.
#
# See the file doc/crossfire.doc for information on the format of this
# file
# See the file server/doc/Developers/treasure_list.dox for information on the
# format of this file
#
#
#NOTE: GOD treasure lists have been moved out to the arches