Updated docs pointers and added more relevant info. Axed some deprecated info.
Patch https://sourceforge.net/p/crossfire/patches/392/ by DraugTheWhopper git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22096 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
761f3fc9d4
commit
ce71e1cdc9
|
@ -1,3 +1,9 @@
|
|||
Updated docs pointers and added more relevant info. Axed some deprecated info.
|
||||
Patch https://sourceforge.net/p/crossfire/patches/392/
|
||||
README
|
||||
treasures.trs
|
||||
DraugTheWhopper
|
||||
|
||||
New art for corpse.
|
||||
This should be easier to use as a base for making different corpse images for goblins, angels, etc.
|
||||
Moved old image to classic image set.
|
||||
|
|
30
README
30
README
|
@ -4,6 +4,15 @@ Crossfire Development Team <crossfire@metalforge.org>
|
|||
:numbered:
|
||||
:toc:
|
||||
|
||||
Introduction
|
||||
------------
|
||||
This file contains general design notes about archetypes and faces. For more
|
||||
technical details about how archetypes are handled inside the engine, see
|
||||
'server/doc/Developers/objects' and 'server/doc/Developers/objects.dox'.
|
||||
|
||||
Some bits of info like types and subtypes are defined in
|
||||
'server/include/object.h'.
|
||||
|
||||
Item Attributes
|
||||
---------------
|
||||
Correctly choosing item attributes is key to maintaining balance and fun.
|
||||
|
@ -15,14 +24,23 @@ Values are given in integer silver coins.
|
|||
Weight
|
||||
~~~~~~
|
||||
Weights are given in integer grams, and should resemble those of real-life
|
||||
counterparts to objects. Players should be able to carry at most 100 kg
|
||||
(with limited exceptions for creatures such as dragons). Until this change
|
||||
is implemented in the game itself, weight values should be multiplied by
|
||||
ten. For example, an apple with a real-world weight of 0.1 kg should have a
|
||||
weight value of 1000 in the archetype file.
|
||||
counterparts to objects. You may find some objects do not follow this closely,
|
||||
so examine similar objects to better judge what weight to set. For extremely
|
||||
bulky objects, you can increase the weight a bit to simulate the difficulty of
|
||||
carrying large objects.
|
||||
|
||||
Pixmaps
|
||||
At one time, it was theorized that players would have a weight limit of about
|
||||
100kg, but currently the balance is pretty far from this.
|
||||
--DraugTheWhopper 4/20/2021
|
||||
|
||||
Images
|
||||
-------
|
||||
Images should generally be stored in PNG, optionally with indexed color.
|
||||
You may find that server or clients still support XBM or XPM, but these are
|
||||
considered deprecated.
|
||||
|
||||
Pixmap support (deprecated)
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
The color bitmap files use the XPM library (called xpm-3.4f on
|
||||
most ftp sites. A later version may be out now.)
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
# re-linking and generation of only 1 item on that list. This does away
|
||||
# with the treasure lists from being embedded in the program.
|
||||
#
|
||||
# See the file doc/crossfire.doc for information on the format of this
|
||||
# file
|
||||
# See the file server/doc/Developers/treasure_list.dox for information on the
|
||||
# format of this file
|
||||
#
|
||||
#
|
||||
#NOTE: GOD treasure lists have been moved out to the arches
|
||||
|
|
Loading…
Reference in New Issue