the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
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falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
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Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
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But devourers grant nightfall as divine spell,
which is of path light. Therefor, I set the
path light from denied to repelled, for devourers.
--AV
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I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.
Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.
However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
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Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
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They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
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