Rick Tanner
b23e6eb63a
New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window
2023-10-13 14:31:49 -05:00
Nicolas Weeger
d0a662492c
Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines
2022-07-02 19:19:18 +02:00
SilverNexus
ffdf92f985
Make new large bullet wall art derived from recent bwall art.
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Move old images to classic face set.
2022-06-12 14:51:38 -04:00
SilverNexus
3d6427bb73
Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license.
2022-06-12 14:51:38 -04:00
Preston Crow
961eba31eb
All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
2022-02-18 21:48:42 -05:00
Saiapatsu
7154f0cc2b
Add smoothing faces to fog
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The smoothface is defined in fog.arc.
The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
SilverNexus
2740ceffff
Use Saiapatsu's earthwall graphics to make a redesigned bulletwall image set.
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Moved old graphics to the classic image set.
2021-08-28 23:47:51 -04:00
Nicolas Weeger
ae706d4f59
Remove duplicated attributes
2021-08-13 19:46:50 +02:00
SilverNexus
0222180c20
Convert a breakable garden gate used in Pupland into an arch.
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This allows us to fix the animation, which had become backward over time.
2021-08-12 20:37:20 -04:00
Nicolas Weeger
50df56b8c1
Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
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See https://sourceforge.net/p/crossfire/patches/401/ for details.
2021-07-10 11:01:47 +02:00
ryo_saeba
ce0d799cfd
Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21867 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 09:26:10 +00:00
rjtanner
cd2f834bdf
Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21317 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-27 23:05:28 +00:00
silvernexus
0906875a40
Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20470 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:07:19 +00:00
ryo_saeba
c212ac7ccc
Fix some .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19984 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 17:18:48 +00:00
silvernexus
3a670ae36d
Gave mine wall an in-game name of 'wall'
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19975 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-25 21:36:10 +00:00
silvernexus
14fb437c1d
Gave dungeon walls a proper in-game name.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19964 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-24 02:48:57 +00:00
ryo_saeba
bc235ed7b1
Add mossy stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19841 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:14:57 +00:00
ryo_saeba
b12171f89e
Add red stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19840 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:03:34 +00:00
ryo_saeba
deb1ad5b5d
Add blue stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19839 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 10:51:18 +00:00
ryo_saeba
a135fa71c2
Replace stwall with version by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19836 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 09:26:09 +00:00
rjtanner
e9b33e0f73
Adjust (increase) width of hedge wall sections to align or match other sections.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18106 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-13 06:40:35 +00:00
rjtanner
7130f9c0eb
Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18093 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:23:43 +00:00
rjtanner
01725fdeb5
Adjust width of hedge on three sections by removing one column of green on the left side.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18092 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:15:53 +00:00
rjtanner
7cd7e689d0
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18091 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 07:59:25 +00:00
rjtanner
1c92f4b177
Color updates to make the dungeon wall sections the same color.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15204 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 03:40:47 +00:00
rjtanner
d08c0dda2a
More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15201 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-18 03:20:13 +00:00
rjtanner
35ef23102c
New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15199 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-17 04:47:07 +00:00
rjtanner
b41b691c89
Refactored bench graphics - less pixelation and colors were cleaned up.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15179 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-12 06:42:42 +00:00
rjtanner
f7ed175048
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15116 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 02:33:51 +00:00
ryo_saeba
1f84395815
Weak walls should block things, including spells.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14936 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-03 18:08:58 +00:00
rjtanner
113460c2e9
Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14931 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:32:06 +00:00
rjtanner
59b0252f43
Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14928 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:03:35 +00:00
rjtanner
07c1c41d50
Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14423 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 03:17:29 +00:00
anmaster
8aa0df8d58
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
kbulgrien
f3471caafe
- Move various road/path/bridge arches from the wall and construct folders
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into a new road folder to make them easier to locate by folder name when
working in gridarta. Road items in the river and planes foldersare unmoved
as they are stylistically tied very hard to the arches in those locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
kbulgrien
cf65c94021
- Fix some object names.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13379 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 02:56:34 +00:00
kbulgrien
bc6a348209
- Upgrade the dirtroad arch set to include a basic set of diagonals that allow
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the zig-zag diagonal roads to be converted to a more realistic looking road.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13376 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 03:29:46 +00:00
kbulgrien
af2db735f2
- Fixed discolored pixels.
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- Add new depression graphics to support drawing of diagonal channels. These
arches support the south edges of the diagonal channels. Additional tiles
are needed for the north edges. The idea behind these graphics are to allow
depressions to contain rivers or lava streams that are flowing in diagonal
directions. Another idea is to make slots that rolling boulders could
follow. A map is being developed that uses these graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11747 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-02 04:28:34 +00:00
akirschbaum
c6fac69c52
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11311 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 18:06:57 +00:00
akirschbaum
5cca8adb49
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11298 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 23:19:04 +00:00
anmaster
ad471d3761
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11263 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:09:20 +00:00
akirschbaum
3957095f82
Extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10955 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 14:11:50 +00:00
rjtanner
d49799f013
Removed newline at the end of the file, it was causing this to appear in the server logs: 'Warning: failed to find arch dun33'
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10853 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 20:25:53 +00:00
rjtanner
877c6bd25c
Missing object delcaration in /wall/wall/wall.arc, now corrected
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:46:36 +00:00
rjtanner
07a63b46a6
Updated wall.arc file to use already existing Wooden Wall graphics
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10844 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:54:59 +00:00
rjtanner
c5ce13b303
Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10843 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:39:55 +00:00
rjtanner
3efb43af88
New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10841 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 04:19:53 +00:00
rjtanner
ff7f3f0451
New graphics for use in doorways or as a short wall
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10734 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 06:42:44 +00:00
rjtanner
fd929cfb70
New graphic for use in doorways or as a short wall
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10732 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 05:35:42 +00:00
ryo_saeba
97c831cf66
Remove obsolete color_fg.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00