Commit Graph

120 Commits (master)

Author SHA1 Message Date
Rick Tanner b23e6eb63a New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window 2023-10-13 14:31:49 -05:00
Nicolas Weeger d0a662492c Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
SilverNexus ffdf92f985 Make new large bullet wall art derived from recent bwall art.
Move old images to classic face set.
2022-06-12 14:51:38 -04:00
SilverNexus 3d6427bb73 Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license. 2022-06-12 14:51:38 -04:00
Preston Crow 961eba31eb All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
Saiapatsu 7154f0cc2b Add smoothing faces to fog
The smoothface is defined in fog.arc.

The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
SilverNexus 2740ceffff Use Saiapatsu's earthwall graphics to make a redesigned bulletwall image set.
Moved old graphics to the classic image set.
2021-08-28 23:47:51 -04:00
Nicolas Weeger ae706d4f59 Remove duplicated attributes 2021-08-13 19:46:50 +02:00
SilverNexus 0222180c20 Convert a breakable garden gate used in Pupland into an arch.
This allows us to fix the animation, which had become backward over time.
2021-08-12 20:37:20 -04:00
Nicolas Weeger 50df56b8c1 Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
See https://sourceforge.net/p/crossfire/patches/401/ for details.
2021-07-10 11:01:47 +02:00
ryo_saeba ce0d799cfd Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21867 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 09:26:10 +00:00
rjtanner cd2f834bdf Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21317 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-27 23:05:28 +00:00
silvernexus 0906875a40 Update firewalls to use direction instead of sp to control direction. Depends on r20469.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20470 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:07:19 +00:00
ryo_saeba c212ac7ccc Fix some .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19984 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 17:18:48 +00:00
silvernexus 3a670ae36d Gave mine wall an in-game name of 'wall'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19975 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-25 21:36:10 +00:00
silvernexus 14fb437c1d Gave dungeon walls a proper in-game name.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19964 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-24 02:48:57 +00:00
ryo_saeba bc235ed7b1 Add mossy stone walls by Daniel Würl.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19841 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:14:57 +00:00
ryo_saeba b12171f89e Add red stone walls by Daniel Würl.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19840 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:03:34 +00:00
ryo_saeba deb1ad5b5d Add blue stone walls by Daniel Würl.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19839 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 10:51:18 +00:00
ryo_saeba a135fa71c2 Replace stwall with version by Daniel Würl.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19836 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 09:26:09 +00:00
rjtanner e9b33e0f73 Adjust (increase) width of hedge wall sections to align or match other sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18106 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-13 06:40:35 +00:00
rjtanner 7130f9c0eb Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18093 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:23:43 +00:00
rjtanner 01725fdeb5 Adjust width of hedge on three sections by removing one column of green on the left side.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18092 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:15:53 +00:00
rjtanner 7cd7e689d0 Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18091 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 07:59:25 +00:00
rjtanner 1c92f4b177 Color updates to make the dungeon wall sections the same color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15204 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 03:40:47 +00:00
rjtanner d08c0dda2a More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15201 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-18 03:20:13 +00:00
rjtanner 35ef23102c New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15199 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-17 04:47:07 +00:00
rjtanner b41b691c89 Refactored bench graphics - less pixelation and colors were cleaned up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15179 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-12 06:42:42 +00:00
rjtanner f7ed175048 Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15116 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 02:33:51 +00:00
ryo_saeba 1f84395815 Weak walls should block things, including spells.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14936 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-03 18:08:58 +00:00
rjtanner 113460c2e9 Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14931 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:32:06 +00:00
rjtanner 59b0252f43 Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14928 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:03:35 +00:00
rjtanner 07c1c41d50 Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14423 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 03:17:29 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
kbulgrien f3471caafe - Move various road/path/bridge arches from the wall and construct folders
into a new road folder to make them easier to locate by folder name when
  working in gridarta.  Road items in the river and planes foldersare unmoved
  as they are stylistically tied very hard to the arches in those locations.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
kbulgrien cf65c94021 - Fix some object names.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13379 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 02:56:34 +00:00
kbulgrien bc6a348209 - Upgrade the dirtroad arch set to include a basic set of diagonals that allow
the zig-zag diagonal roads to be converted to a more realistic looking road.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13376 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 03:29:46 +00:00
kbulgrien af2db735f2 - Fixed discolored pixels.
- Add new depression graphics to support drawing of diagonal channels.  These
  arches support the south edges of the diagonal channels.  Additional tiles
  are needed for the north edges.  The idea behind these graphics are to allow
  depressions to contain rivers or lava streams that are flowing in diagonal
  directions.  Another idea is to make slots that rolling boulders could
  follow.  A map is being developed that uses these graphics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11747 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-02 04:28:34 +00:00
akirschbaum c6fac69c52 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11311 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 18:06:57 +00:00
akirschbaum 5cca8adb49 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11298 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 23:19:04 +00:00
anmaster ad471d3761 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11263 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:09:20 +00:00
akirschbaum 3957095f82 Extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10955 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 14:11:50 +00:00
rjtanner d49799f013 Removed newline at the end of the file, it was causing this to appear in the server logs: 'Warning: failed to find arch dun33'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10853 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 20:25:53 +00:00
rjtanner 877c6bd25c Missing object delcaration in /wall/wall/wall.arc, now corrected
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:46:36 +00:00
rjtanner 07a63b46a6 Updated wall.arc file to use already existing Wooden Wall graphics
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10844 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:54:59 +00:00
rjtanner c5ce13b303 Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10843 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:39:55 +00:00
rjtanner 3efb43af88 New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10841 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 04:19:53 +00:00
rjtanner ff7f3f0451 New graphics for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10734 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 06:42:44 +00:00
rjtanner fd929cfb70 New graphic for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10732 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 05:35:42 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00