Commit Graph

593 Commits (07e9478698b679e124c5fbe5a165a1a8e1f18f93)

Author SHA1 Message Date
temitchell 07e9478698 - merge image for behemoth, fix weight (and facings error)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2537 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 02:00:10 +00:00
temitchell 90294e0428 - adjust mastif weight
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2536 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 01:58:30 +00:00
temitchell 8b5e2828a6 - merge giantrat image files, fix weight
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2535 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 01:57:48 +00:00
ryo_saeba c1323bc7ff Reduced casting time
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2532 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-25 08:49:17 +00:00
temitchell 51a4f325ce - first round of tweeking weights for monsters (also fix some weird
weight -1 entires)
- use large images for bears


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2531 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-25 07:13:34 +00:00
ryo_saeba 8e924d5f23 Basic building archetypes: builder, remover, woodfloor, wall, gates, pedestals & levers
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2521 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-18 11:01:12 +00:00
temitchell 9ceedc3743 - add materials to firepot (iron) and fireplace (stone,iron)
note however fireplace is still no pass so and likely needs to be for
some maps...


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2516 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-17 06:50:01 +00:00
temitchell 1acc801a55 - add some default materials to clock (wood, glass) throne (wood,cloth)
archetypes


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2515 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-17 06:15:29 +00:00
onefang 03325b554b Removed arches from race field, only races should be here.
DVS 2004-01-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2511 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-12 07:49:44 +00:00
temitchell fc1c7ca866 - Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...

----------------------------------------------------------------------


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2506 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:56:18 +00:00
temitchell 333237185d - add negative energy spells for shadow creatures Nega(tive energy)bolt
and Nega(tive energy)ball.
- This is a better way to do spells -thanks Mark.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2505 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:24:40 +00:00
temitchell 0b8a1eff56 - fix pipe type and weight, add Lythander's pipe
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2504 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 00:49:38 +00:00
temitchell 888928e74e - fire hatchlings should be red, no? Now they are.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2499 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 18:57:10 +00:00
temitchell 95fe71d35b - add different faces for dragon player
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2498 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 18:56:12 +00:00
mwedel 66f04802d5 Update subtype of dragon claws. Also add animation/face information
so that the players face can change when they get this ability.
MSW 2003-12-27


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2496 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 05:50:28 +00:00
temitchell 6bb6bd5561 - fix up classic woman graphic - make man and woman arches random speed
(for later animation)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2495 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-24 18:45:02 +00:00
quickfur 8207088520 New monster: giant leech
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2483 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:04:30 +00:00
quickfur 60ca45a3f9 New monsters: leathery tentacle, spotted tentacle (dangerous)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2482 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:03:10 +00:00
quickfur 48d62914b8 New monster: slime crawler
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2481 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:01:31 +00:00
temitchell c548a6cdd5 - remove old single face rustmonster files
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2467 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:53:09 +00:00
temitchell 6f4f8273d7 - changes to rustmonster from images by Bernd Edler and file
add/changes to make the facings.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2466 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:50:47 +00:00
mwedel f0044c170a Fix rune of summonings to call appropriate summoning spell.
Add summon devil spell to cover the rune of devil summoning.
MSW 2003-11-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2465 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-17 00:39:22 +00:00
quickfur 95fc09535e New monsters (leech, tentacles) and new blood arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2461 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-15 21:44:35 +00:00
temitchell 95e7d88e61 - fix this arch as it has been freaking me out for some time now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2434 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 20:12:50 +00:00
temitchell 5cccf7fabd - add trigger_marker arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2424 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 03:32:32 +00:00
mwedel c9be09ea73 remove the god_spelldirect items. The spell item should just be used
directly instead.
MSW 2003-10-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2416 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-26 04:47:00 +00:00
temitchell c125267d53 - adjust the xp up and the abilities down a tad for apes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2403 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:44:24 +00:00
mwedel 907ed19f38 Change spelldirect arch's to be actual spell arch's for granting
dragon abilities.  I basically left these as per the normal
arch - perhaps they should be customized (different skill/level/other
abilities?)
MSW 2003-10-13


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2396 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-14 05:58:40 +00:00
mwedel 446f2a38fa Catch up on some pretty old patches.
New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 07:21:38 +00:00
temitchell 3af614d1b0 - Adding campfire (it will burn stuff) and burnt out campfire
This should make for some atmospheric additions to maps.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2367 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:07:36 +00:00
temitchell c22c933639 - new arch woman2 (to replace all those mock princesses)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2362 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:41:27 +00:00
temitchell 5000ba4097 - replace this face for compatibility with old map set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell 6fa95e2f16 - add dark forest arch and smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell 5cf7558a83 - fix this - had some ugly fringing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell d278afd557 - add imperial bank note for banking
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2351 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:17:31 +00:00
avogl 1cbae4168e More faces for spells. Should be more or less complete now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2344 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 22:48:55 +00:00
avogl bd878a212a Added faces to spells. This is only for the editor,
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2343 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 21:33:40 +00:00
avogl 19c5571696 New pictures for spells. This should help to distinguish the
different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2342 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 13:59:57 +00:00
temitchell c21b1fe96e - new coins and gems for the classic set
based on the famous DG graphics and from the files of Dany Talbot


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2331 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-18 04:00:57 +00:00
temitchell 3dc994c7ee - much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel cb9d1e2ba6 Fix type (spelling of 'resist_poison'). MSW 2003-09-07
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2308 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 04:42:51 +00:00
temitchell 22802f99be - a mat suitable for hiding a key under
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2307 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 02:57:09 +00:00
temitchell e9a0fac1ac - Adding some images for a new quest
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2306 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 22:40:31 +00:00
temitchell 5f25e4405c - a nice stone bridge suitable for crossing things
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2305 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 18:17:20 +00:00
temitchell 7eaf70c2ba - changing type on traps, adding generic trap arch for use in traps that
use triggers


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2303 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 06:21:34 +00:00
temitchell 83f172669d - yikes, these images were missed during cvs add when I updated the
arches for large images of buildings.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2302 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 00:06:22 +00:00
temitchell 53c4800c13 - add random items to behemoth
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2297 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:53:42 +00:00
temitchell 04ea81e863 - make hides more generic, add brain
- add bat wings


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2296 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:52:43 +00:00
temitchell 7fca98816f *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2293 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-30 18:15:53 +00:00