temitchell
07e9478698
- merge image for behemoth, fix weight (and facings error)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2537 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 02:00:10 +00:00
temitchell
90294e0428
- adjust mastif weight
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2536 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 01:58:30 +00:00
temitchell
8b5e2828a6
- merge giantrat image files, fix weight
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2535 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-26 01:57:48 +00:00
ryo_saeba
c1323bc7ff
Reduced casting time
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2532 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-25 08:49:17 +00:00
temitchell
51a4f325ce
- first round of tweeking weights for monsters (also fix some weird
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weight -1 entires)
- use large images for bears
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2531 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-25 07:13:34 +00:00
ryo_saeba
8e924d5f23
Basic building archetypes: builder, remover, woodfloor, wall, gates, pedestals & levers
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2521 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-18 11:01:12 +00:00
temitchell
9ceedc3743
- add materials to firepot (iron) and fireplace (stone,iron)
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note however fireplace is still no pass so and likely needs to be for
some maps...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2516 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-17 06:50:01 +00:00
temitchell
1acc801a55
- add some default materials to clock (wood, glass) throne (wood,cloth)
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archetypes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2515 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-17 06:15:29 +00:00
onefang
03325b554b
Removed arches from race field, only races should be here.
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DVS 2004-01-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2511 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-12 07:49:44 +00:00
temitchell
fc1c7ca866
- Adding some files for new goddess Ixalovh - chaotic water goddess -
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sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...
----------------------------------------------------------------------
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2506 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:56:18 +00:00
temitchell
333237185d
- add negative energy spells for shadow creatures Nega(tive energy)bolt
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and Nega(tive energy)ball.
- This is a better way to do spells -thanks Mark.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2505 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:24:40 +00:00
temitchell
0b8a1eff56
- fix pipe type and weight, add Lythander's pipe
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2504 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 00:49:38 +00:00
temitchell
888928e74e
- fire hatchlings should be red, no? Now they are.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2499 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 18:57:10 +00:00
temitchell
95fe71d35b
- add different faces for dragon player
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2498 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 18:56:12 +00:00
mwedel
66f04802d5
Update subtype of dragon claws. Also add animation/face information
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so that the players face can change when they get this ability.
MSW 2003-12-27
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2496 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-28 05:50:28 +00:00
temitchell
6bb6bd5561
- fix up classic woman graphic - make man and woman arches random speed
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(for later animation)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2495 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-24 18:45:02 +00:00
quickfur
8207088520
New monster: giant leech
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2483 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:04:30 +00:00
quickfur
60ca45a3f9
New monsters: leathery tentacle, spotted tentacle (dangerous)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2482 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:03:10 +00:00
quickfur
48d62914b8
New monster: slime crawler
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2481 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:01:31 +00:00
temitchell
c548a6cdd5
- remove old single face rustmonster files
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2467 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:53:09 +00:00
temitchell
6f4f8273d7
- changes to rustmonster from images by Bernd Edler and file
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add/changes to make the facings.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2466 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:50:47 +00:00
mwedel
f0044c170a
Fix rune of summonings to call appropriate summoning spell.
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Add summon devil spell to cover the rune of devil summoning.
MSW 2003-11-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2465 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-17 00:39:22 +00:00
quickfur
95fc09535e
New monsters (leech, tentacles) and new blood arch
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2461 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-15 21:44:35 +00:00
temitchell
95e7d88e61
- fix this arch as it has been freaking me out for some time now.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2434 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 20:12:50 +00:00
temitchell
5cccf7fabd
- add trigger_marker arch
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2424 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 03:32:32 +00:00
mwedel
c9be09ea73
remove the god_spelldirect items. The spell item should just be used
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directly instead.
MSW 2003-10-25
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2416 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-26 04:47:00 +00:00
temitchell
c125267d53
- adjust the xp up and the abilities down a tad for apes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2403 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:44:24 +00:00
mwedel
907ed19f38
Change spelldirect arch's to be actual spell arch's for granting
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dragon abilities. I basically left these as per the normal
arch - perhaps they should be customized (different skill/level/other
abilities?)
MSW 2003-10-13
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2396 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-14 05:58:40 +00:00
mwedel
446f2a38fa
Catch up on some pretty old patches.
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New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 07:21:38 +00:00
temitchell
3af614d1b0
- Adding campfire (it will burn stuff) and burnt out campfire
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This should make for some atmospheric additions to maps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2367 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:07:36 +00:00
temitchell
c22c933639
- new arch woman2 (to replace all those mock princesses)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2362 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:41:27 +00:00
temitchell
5000ba4097
- replace this face for compatibility with old map set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell
6fa95e2f16
- add dark forest arch and smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell
5cf7558a83
- fix this - had some ugly fringing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell
d278afd557
- add imperial bank note for banking
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2351 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:17:31 +00:00
avogl
1cbae4168e
More faces for spells. Should be more or less complete now.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2344 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 22:48:55 +00:00
avogl
bd878a212a
Added faces to spells. This is only for the editor,
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to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2343 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 21:33:40 +00:00
avogl
19c5571696
New pictures for spells. This should help to distinguish the
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different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2342 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 13:59:57 +00:00
temitchell
c21b1fe96e
- new coins and gems for the classic set
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based on the famous DG graphics and from the files of Dany Talbot
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2331 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-18 04:00:57 +00:00
temitchell
3dc994c7ee
- much needed smoothing updates fix evergreen forest and make a more
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slim grass border fot trees and woods
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel
961cc4ce47
Updated for new spell + skill code. Many files moved about.
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel
cb9d1e2ba6
Fix type (spelling of 'resist_poison'). MSW 2003-09-07
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2308 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 04:42:51 +00:00
temitchell
22802f99be
- a mat suitable for hiding a key under
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2307 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 02:57:09 +00:00
temitchell
e9a0fac1ac
- Adding some images for a new quest
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2306 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 22:40:31 +00:00
temitchell
5f25e4405c
- a nice stone bridge suitable for crossing things
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2305 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 18:17:20 +00:00
temitchell
7eaf70c2ba
- changing type on traps, adding generic trap arch for use in traps that
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use triggers
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2303 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 06:21:34 +00:00
temitchell
83f172669d
- yikes, these images were missed during cvs add when I updated the
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arches for large images of buildings.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2302 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 00:06:22 +00:00
temitchell
53c4800c13
- add random items to behemoth
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2297 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:53:42 +00:00
temitchell
04ea81e863
- make hides more generic, add brain
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- add bat wings
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2296 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:52:43 +00:00
temitchell
7fca98816f
*** empty log message ***
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2293 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-30 18:15:53 +00:00