This patch will give keys slaying set_individual_value_key
and doors slaying set_individual_value_door.
It allows assuming that a door without a slaying field set has no key meant for it,
and a key with no slaying field is not meant for any door.
Part of patch https://sourceforge.net/p/crossfire/patches/420/ by Saiapatsu.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
misc/Container/mailbox.arc, misc/Container/pouch.arc,
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
objects name. The client adds it anyways, so you see 'a a bag' for example,
but also when using the commands like 'drop that match on an item name, having
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@357 282e977c-c81d-0410-88c4-b93c2d0d6712