temitchell
c125267d53
- adjust the xp up and the abilities down a tad for apes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2403 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:44:24 +00:00
mwedel
907ed19f38
Change spelldirect arch's to be actual spell arch's for granting
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dragon abilities. I basically left these as per the normal
arch - perhaps they should be customized (different skill/level/other
abilities?)
MSW 2003-10-13
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2396 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-14 05:58:40 +00:00
mwedel
446f2a38fa
Catch up on some pretty old patches.
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New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 07:21:38 +00:00
temitchell
3af614d1b0
- Adding campfire (it will burn stuff) and burnt out campfire
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This should make for some atmospheric additions to maps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2367 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:07:36 +00:00
temitchell
c22c933639
- new arch woman2 (to replace all those mock princesses)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2362 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:41:27 +00:00
temitchell
5000ba4097
- replace this face for compatibility with old map set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell
6fa95e2f16
- add dark forest arch and smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell
5cf7558a83
- fix this - had some ugly fringing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell
d278afd557
- add imperial bank note for banking
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2351 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:17:31 +00:00
avogl
1cbae4168e
More faces for spells. Should be more or less complete now.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2344 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 22:48:55 +00:00
avogl
bd878a212a
Added faces to spells. This is only for the editor,
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to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2343 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 21:33:40 +00:00
avogl
19c5571696
New pictures for spells. This should help to distinguish the
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different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2342 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-24 13:59:57 +00:00
temitchell
c21b1fe96e
- new coins and gems for the classic set
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based on the famous DG graphics and from the files of Dany Talbot
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2331 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-18 04:00:57 +00:00
temitchell
3dc994c7ee
- much needed smoothing updates fix evergreen forest and make a more
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slim grass border fot trees and woods
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel
961cc4ce47
Updated for new spell + skill code. Many files moved about.
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel
cb9d1e2ba6
Fix type (spelling of 'resist_poison'). MSW 2003-09-07
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2308 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 04:42:51 +00:00
temitchell
22802f99be
- a mat suitable for hiding a key under
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2307 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 02:57:09 +00:00
temitchell
e9a0fac1ac
- Adding some images for a new quest
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2306 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 22:40:31 +00:00
temitchell
5f25e4405c
- a nice stone bridge suitable for crossing things
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2305 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-07 18:17:20 +00:00
temitchell
7eaf70c2ba
- changing type on traps, adding generic trap arch for use in traps that
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use triggers
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2303 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 06:21:34 +00:00
temitchell
83f172669d
- yikes, these images were missed during cvs add when I updated the
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arches for large images of buildings.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2302 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 00:06:22 +00:00
temitchell
53c4800c13
- add random items to behemoth
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2297 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:53:42 +00:00
temitchell
04ea81e863
- make hides more generic, add brain
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- add bat wings
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2296 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:52:43 +00:00
temitchell
7fca98816f
*** empty log message ***
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2293 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-30 18:15:53 +00:00
temitchell
f1d0e580b2
- a dancing ape - I animated the nethack/slashem ape FYI...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2290 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-28 01:45:27 +00:00
temitchell
9766f052d8
- classic pirates.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2289 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:31:59 +00:00
temitchell
3a12c38d27
- Introducing the new 2003 pirate, notice the jaunty moustache...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2288 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:02:58 +00:00
temitchell
ca9b6899ee
- to replace the classic image to match the others
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell
9b517ff17c
- much needed tiling fixes to these.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell
517e3f3a28
- make the shallow sea yet bluer. This is as blue as it gets folks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell
ea9bdf679f
- a darker version of the palace
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2266 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 03:33:32 +00:00
temitchell
6d4e734c8d
- missed this when updating the picture
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2265 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 03:30:39 +00:00
temitchell
7862628d11
- more buildings consolidated and some touched up. The one thing to
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note here is that the palace I dropped from 160 to 128 width as *most*
maps were showing this anyway. The only weirdness is pupland terminal
which I will fix up (pupland and butakis maps with palace were messed up
anyway and referenced each part of the arch, not the arch itself).
- added a new barn while fixing up the old barn.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2263 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 00:46:27 +00:00
temitchell
b25833574f
- make the water a little more blue since some people have
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said it looks too much like ice.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
temitchell
4be604f916
- speed up the animation a bit
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2261 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 22:18:42 +00:00
temitchell
5602f5bd79
- consolidate keep,temple,guild,courthouse - use the existing collesium x11
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pics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2260 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 21:52:37 +00:00
temitchell
f94744a6af
- consolodating some more buildings - touch up the large house
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2259 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 05:32:24 +00:00
avogl
642a1b4b1d
Just removed the unneccessary "type 0".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell
ed1bf5d6a2
renumbered all the smoothing to make some room and fix some ugliness
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this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell
ea17d90288
- add a smoothlevel to these to put htem over the water
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2254 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:59 +00:00
temitchell
3bd5766f72
- new deep swamp images, smoothing - fixup grass (again) change desert
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and beach images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell
0cb767a455
- missed converting this to 8bit
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell
1c6fa4b8f7
- set up jungle smoohting added woods_2 smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell
14095bf273
- fix lava, add jungle
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell
8f4fa9b879
- beach is lower than water - surf's up
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell
50a4570315
- changes for smoothing - new water, swamp smoothing and some fixes for
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some arch information
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize
6ad5275551
updated .arc files so they now contain the smoothface informations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
garbled
3274591e23
New chess club image by Jan Kroken (xeno)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2237 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:05:13 +00:00
garbled
0453d274d6
New well by Jan Kroken (xeno)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2236 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:04:44 +00:00
temitchell
ffdd871e8e
- making waves
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00