temitchell
540c04b0e4
- smooth the seas - you can also use this to enhance animation :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl
b9bd42b476
Blackrock had battleground type set which is definitly
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wrong. I've set it to type 0 for a normal floor.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell
931405ffae
- tweeking smoothing levels - it is beginning to look ok...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell
38c7df2248
- smoothlevels for forests raised to 75, some others set with possible
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values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell
ea70fc1a0b
-renamed smoothing sets as per mark's suggestion, added lava, dunes,
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more hills
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell
6bfa7cc7c3
- peg mountains at smoothlevel 50? Anyway they already mesh well so set
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them all at the same level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell
695484b282
- add smoothlevels to these arches hopefully in line with expected
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values
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell
3370eed9cb
- one more
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2220 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:16:59 +00:00
temitchell
86708aa23d
- it's my day for stupid oversights, renaming these should stop the
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error message sin collect script
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2219 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:15:23 +00:00
temitchell
a1a3124604
- oops - fix this before I get yelled at.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell
44d7ea7a74
- replace this for current code compatibility(?)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell
156bb518a2
- renamed the template (it's not set or sprite specific...)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell
5956b984ba
- removing these temoplates to remove this directory
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell
fe5338a033
- removing these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell
f28ea739de
- smoothing image sets.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize
35229ff5ca
New pictures for new way of handling smoothing. The grass picture is
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still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
temitchell
ecc59f2af9
- more stoned player images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2209 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 03:53:25 +00:00
temitchell
612f069425
- stoned player images for future use.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2208 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 00:29:00 +00:00
mwedel
65f27f3bd5
fix up maxhp for a bunch of monsters.
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Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
tchize
e3f6a85084
set the smoothelevel to some archetype. Added the smooth pictures
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associated.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00
temitchell
935b99df97
- touch up mountain4 to make it more distinguishable from mountain2
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2191 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:01:55 +00:00
temitchell
3d4fc458ac
- more cleanup
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2190 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:14:59 +00:00
temitchell
c8d8ddb576
- more cleaning
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2189 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:11:24 +00:00
temitchell
8be27568bc
- die you files, die!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2188 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:03:29 +00:00
temitchell
ef8693c879
- rename human to humanoid
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- reorg race folders
- add dragon folk and halflings
- fix man and woman to have facings
- fix charwoman
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2187 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:31:16 +00:00
temitchell
a9e5300adc
- removing the human folder
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2186 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:16:15 +00:00
temitchell
e9c5837b96
- fix the haggis
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2184 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 01:03:33 +00:00
temitchell
4f9dd21be5
- blackish dragon anim - now there is one for each elemental path.. hint
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hint.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2183 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-13 04:13:21 +00:00
temitchell
cfe0eb47f6
- elf touchup, red and green dragon animations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2182 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-13 02:13:53 +00:00
temitchell
2166d162b2
-giant as a single image, new mabu image (a redhead?)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2181 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:21:50 +00:00
temitchell
31a7760069
- two buildings redone using large images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2180 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:04:29 +00:00
temitchell
d12ae6eb3a
*** empty log message ***
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2179 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:00:41 +00:00
mwedel
b442691254
Relocate the pentagram to a more appropriate directory - it
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is just a teleporter after all.
MSW 2003-06-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2174 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-10 06:34:27 +00:00
jbontje
5ddcb46f68
Open up the door of the cathedral
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mids 2003-05-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2160 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:01:13 +00:00
temitchell
6199f98294
-shadow and shadow wyvern (will do a few more - maybe a summon shadow
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spell/ability is in order?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2154 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:13:20 +00:00
temitchell
472c2bac03
- oops forgot the treasurelist entry
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2153 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:11:12 +00:00
temitchell
05ab908495
- fixes to hellhound
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2152 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 00:01:42 +00:00
temitchell
4162787be0
- mice random animation - remove the dogs to their own folder
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2150 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:55:26 +00:00
temitchell
462f68b4ca
-every dog has it's day...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2149 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:47:16 +00:00
temitchell
a44f4d882e
- hellhound
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2148 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:53 +00:00
temitchell
8ceee28cd1
- shadows, starting with the shadow mastif
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2147 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:04 +00:00
temitchell
d735abb937
- look, a puppy!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2146 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:59:22 +00:00
temitchell
1616850c94
- get these guys to stop line dancing.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2140 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-23 04:53:45 +00:00
avogl
cc8afa0011
Here comes the new red dragon and ancient red dragon
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images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.
Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2139 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-22 22:28:32 +00:00
temitchell
995cfee9d0
- found another use for this.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2136 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:15:11 +00:00
temitchell
d9eee36bfc
-dog
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2134 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-20 02:43:34 +00:00
temitchell
a323309741
- one more set of windows
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2133 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-19 18:51:24 +00:00
temitchell
50e5c5fc51
- the sorcerer is better(a bit less goofy looking), the alchemist is
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better(less choppy).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2126 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-14 00:22:03 +00:00
temitchell
ffd07b5d8e
- cache the purple wizard animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2125 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:56:22 +00:00
temitchell
8d275d55fc
- more animated Wizard classes for the base set.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2124 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:50:40 +00:00