rjtanner
900919a1b4
Modifed building signs to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14397 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 18:32:01 +00:00
akirschbaum
bae1031074
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11294 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 21:30:50 +00:00
anmaster
dcf907ee50
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11266 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:53:48 +00:00
akirschbaum
adb9522ce2
Use better compression to reduce image sizes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
kbulgrien
cd97d465b1
- Add a snowy lighthouse arch for the construct/Snow set.
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- Capitalize name of Lighthouse per most common usage in maps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7996 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 06:31:56 +00:00
mwedel
a765f5bb8a
Add client_anim_... support for all objects that support it, remove
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their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba
f374b7dab5
Remove obsolete editable field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6541 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:21:46 +00:00
akirschbaum
dbf0a1efca
Replace "no_pass 1" with "move_block all".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:00:42 +00:00
aaron_baugher
85266437ae
Converting multi-tile image arches to single images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
mwedel
d718f88fd1
Ok - now try committing proper (binary) images.
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MSW 2006-09-24
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
ryo_saeba
edd0dee1e4
Copy file to avoid missing face warning - should be a real animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4529 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-03-14 16:08:09 +00:00
bbotbuilder
37a211777e
Changing more "color_fg"s to "magicmap"s.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4365 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-09 22:25:42 +00:00
mikeeusa
e258f39928
Arch: original committer forgot to take out animation info from snow castle so that once it was loaded it's pic morphed into the non snow castle, this is now fixed, yay
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4164 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-18 16:32:51 +00:00
ketche
198d6f84fb
Hurrah, a bunch of new archs. A black man, woman and child, a few new snowy buildings and more to come.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4062 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-30 06:20:13 +00:00
mwedel
1a3917c97d
Patch 1212496 by Kevin Rudat to add client_types to objects that can
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be applied.
MSW 2005-08-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
mwedel
5774eb8387
Oops - forgot to add the new files.
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Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00