avogl
56ef90ed45
...and here is the smalltroll.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@914 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:54:58 +00:00
avogl
1aea9c62db
New images for smalltroll and (large) troll.
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For standard set. =)
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@913 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:50:13 +00:00
darth_bob
1f9286d3c2
Added extra frame, dnh
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@912 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:04:25 +00:00
avogl
407b911189
Fixed a small bug (missing string).
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@911 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-30 15:57:22 +00:00
avogl
c961a39549
Fixed the problem with upper/lower case for windows.
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"GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same
in windows. So I replaced "GreatDemon.[a-g]11.*" with
"GreatDEmon2.[A-G]11".
Of course I updated the GreatDemon.arc file as well so
it works.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@906 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-29 21:04:21 +00:00
darth_bob
5c8b546aad
Added extra animation frame, dnh
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@899 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-27 05:58:59 +00:00
mardahl
6aed59c853
80 exp for skeletin, 20 more than for zombie
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@898 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 22:51:17 +00:00
avogl
54f3e6eff7
A bunch of new npc images for standard set.
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--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@893 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 11:44:46 +00:00
mardahl
b77ce04c02
Made "space" for more beholder animations from DB for the alternate
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set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@878 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 04:14:53 +00:00
avogl
2e214de75a
New dragonman for standard set, created by
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myself =]. --AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@877 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 01:27:08 +00:00
avogl
32015b4c76
A bunch of new/improved art for the standard set.
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Including an all-new electric dragon, improved dread,
giant and ogre.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@868 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-15 13:13:58 +00:00
mardahl
0f17f83aa2
Fixed up this png too.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@863 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 07:00:33 +00:00
mardahl
12fbab20f1
Fixed up an image....
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@862 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 06:59:41 +00:00
avogl
33f532fd7b
Copied a few images from alternate set to
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standard set. They don't fit in perspective but
surely are better than the screwy scaled-up-from-xpm
counterparts.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@861 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 02:49:34 +00:00
avogl
32e2757ddc
New character images for the standard set,
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created by Taporg ("pungaboiter").
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@859 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 17:31:54 +00:00
mardahl
3d3df39bda
Repaired the "broo" images.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@858 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 09:45:57 +00:00
mardahl
757d89fec7
Fixed the bee-hive image.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@857 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 09:44:31 +00:00
mardahl
59326401a9
Fixed a few marginal images.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@856 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 08:48:34 +00:00
mardahl
3dfe5dcbbc
Fixed the ninja2 png, which looked awful.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@855 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 08:13:50 +00:00
mardahl
94a226846f
Fix for a broken scaled image.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@852 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 21:30:01 +00:00
mwedel
f8d8a4e244
Fix typo in color (not colour) specification. MSW
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@850 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 04:42:58 +00:00
mwedel
0fbdd2f398
Remove non existant animation from arch. MSW
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@849 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 04:39:35 +00:00
avogl
71ffd3960c
Some new/corrected pngs.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@842 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-10 14:25:49 +00:00
mardahl
e9396c53bb
Revised DOWN the magic resistances for these creatures. --PeterM
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@830 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-01 06:59:30 +00:00
avogl
52fd6732f1
New pngs, only a few from new artists yet.
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No serious changes for the general look.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@812 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-15 14:10:31 +00:00
peterm
1296502b1a
I reverted a lotof the objectionable "scaled" png set
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to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
peterm
b8a29e2a99
Bunch of new angels, art due to pungaboiter
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@775 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-02 02:37:36 +00:00
peterm
68873b3949
Moved the angels here.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@768 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:37:56 +00:00
peterm
5fed8d287c
Silly to have the angels in with the demons in a directory
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called demon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@767 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:36:54 +00:00
peterm
902032e0cc
Skeletal mage adding.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@752 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-31 05:59:09 +00:00
avogl
62c2eb2269
typo in skree.arc fixed
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@749 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:28:21 +00:00
avogl
34d88a86d9
New pngs by AndreasV and J.Taporg
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walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:25:54 +00:00
avogl
25ee647cad
New pngs by AV.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@732 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-21 16:30:05 +00:00
avogl
978c5395cb
New png-pics by J. Taporg.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@730 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-20 00:53:38 +00:00
avogl
7e4d6b659c
- food & flesh items converted directly from xpm to png
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(by AndreasV)
- great new undead pngs, created by Jonathan Taporg (Pungaboiter)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
peterm
338ebd4d1e
Skree object added.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@721 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-17 04:13:42 +00:00
avogl
a33edc6f89
New pngs by MichToen.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@706 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-15 12:01:46 +00:00
avogl
c5d8e52e01
Added average melee-capabilities to the
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demilich. This creature used to be too weak
against warriors and avatars.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:23:51 +00:00
avogl
6fd9fa3105
Baslics used to be too much of an easy pray for
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40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:21:38 +00:00
avogl
41c2e882f7
Some minor adjustments to drake concerning strenght.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@656 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:15:51 +00:00
avogl
1cb4d6bc3f
Adjusted some monsters to fit better
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into the current PR-mods.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@655 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 21:00:05 +00:00
peterm
b76cc8a57f
More exp, speed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@651 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 05:06:36 +00:00
peterm
a9a6c4c5d4
New drake from DNH.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@649 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 02:53:11 +00:00
avogl
066d14fdf1
New monster added: "Giant Worm"
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Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-10 01:20:49 +00:00
peterm
0a2ba6999a
Some tweaks done to various PR values.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@559 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:10:25 +00:00
peterm
af8f375e0a
Reset some PR values to 50 from 30.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@557 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:36:08 +00:00
peterm
77f54db4c7
Converted the old "armor" "protected" "vulnerable" and "immune" to
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the partial-resistance equivalents.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs
90531613b8
MSW 2000-12-3:
...
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
avogl
ead714b7c7
Added a nice dirty monster for a new quest in st. dominion.
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--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@501 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-17 16:23:16 +00:00
avogl
eb057d60bd
Special arch for chessfigures.
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--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@486 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-12 01:54:28 +00:00