from "/arch/gods/god_spelldirect/" and moved them
into "/arch/gods/randomitems/". Thus, all arches that
existed doubled have been replaced.
Now we should have some order finally. Please be
careful not to mess it up again.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@671 282e977c-c81d-0410-88c4-b93c2d0d6712
After I put them into /arch/gods/, someone else
put the same stuff into /arch/gods/randomitems/ recently.
Since we need some order, I decided to make
"/arch/gods/randomitems/" the one and only dir to contain
the god_*.arc - gods' treasure arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@669 282e977c-c81d-0410-88c4-b93c2d0d6712
low = level 10
medium = level 6
high = level 4
To see how these values affect the player's level
requirements for enchanting, see "server/gods.c".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@653 282e977c-c81d-0410-88c4-b93c2d0d6712
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.
Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.
However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@642 282e977c-c81d-0410-88c4-b93c2d0d6712
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@638 282e977c-c81d-0410-88c4-b93c2d0d6712
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@595 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712