SilverNexus
77f7c61c25
Some more Gervais tiles located and given the appropriate license.
2021-09-08 19:56:56 -04:00
SilverNexus
0d4e85edb6
Found some more of our art hiding in Gervais tiles. Added license sidecars for those.
2021-09-08 19:56:56 -04:00
SilverNexus
3bef868110
Classic nazgul is also derived from RLtiles. Added license file to denote such.
2021-09-08 19:56:55 -04:00
SilverNexus
867525637b
Spotted a few more of our art pieces that are derived from RLtiles.
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Added license files for those.
2021-09-08 19:56:55 -04:00
Nicolas Weeger
d659763b23
Fix file name
2021-09-08 19:56:55 -04:00
Nicolas Weeger
fb43dff95a
More licenses
2021-09-08 19:56:55 -04:00
Nicolas Weeger
9013f31ba7
Add some license information
2021-09-08 19:56:54 -04:00
SilverNexus
da6d56b5fe
Add license files for the artwork I did.
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I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is.
2021-09-08 19:56:54 -04:00
DraugTheWhopper
fd796a3ba6
Added licenses for images from the RLTiles set
2021-09-08 19:56:54 -04:00
DraugTheWhopper
7f4259522b
Add license sidecar files for lots of images from David Gervais.
2021-09-08 19:56:54 -04:00
Nicolas Weeger
6dce15e88d
Remove unused face
2021-09-01 20:09:48 +02:00
Nicolas Weeger
91452bed2c
Remove x flag
2021-08-28 22:59:28 +02:00
SilverNexus
cc63fbae52
Use canvas-scaled version of ant queen for classic face set.
2021-08-15 10:48:05 -04:00
SilverNexus
60f82931d1
New face for firechest.
2021-06-20 13:42:15 -04:00
Nicolas Weeger
b6f63d2624
Change Belzebub's stats and treasure to use values from 'Warriors' Tower, Giants Third Floor', the only map it can be fought in
2021-06-06 12:09:25 +02:00
Nicolas Weeger
0fcd9c7e13
Add faces for para-lightning, mud and water elemental residues
2021-06-05 14:54:35 +02:00
ryo_saeba
170b002078
Rename and move the treasurelist for human bodyparts.
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Patch https://sourceforge.net/p/crossfire/patches/393/ by DraugTheWhopper.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22098 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-04-23 17:34:10 +00:00
silvernexus
bfb9047dcd
Add level-scaling attributes to mimic.
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Requires r22036 to function correctly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22037 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-11 23:03:09 +00:00
ryo_saeba
43b43d0a40
Decrease probability of blue dragon scale for electric dragons.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22018 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-03 17:47:15 +00:00
silvernexus
615383395a
Give greater dwarven guards the accuracy to actually hit enemies when attacked.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21993 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-23 16:18:22 +00:00
silvernexus
31b5abca7a
Make light angels and messengers less similar in stats.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21989 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-21 23:47:46 +00:00
silvernexus
733cb9d704
Redrawn kobold generator -- now in cavalier perspective!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21988 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-21 04:22:45 +00:00
silvernexus
f6e6c2158e
Rename kobold_gen 'generator' to 'kobold hole'.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21987 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-21 04:17:14 +00:00
silvernexus
955edde4f7
Reduce goblin generator XP from 100 to 50.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21986 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-20 16:41:49 +00:00
ryo_saeba
deeb3d4adf
Apply patch #387 : Fix guard dialog so he responds to the player
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by DraugTheWhopper.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21957 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-16 07:57:33 +00:00
ryo_saeba
ff4a8e0dfe
Make broken generators 'misc' instead of 'sign'.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21956 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-13 20:06:53 +00:00
silvernexus
c2e57d539c
Add classic faces for broken generators.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21896 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 20:31:53 +00:00
ryo_saeba
530c99bcee
Add 'broken' generator faces and archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21884 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-01 19:00:59 +00:00
ryo_saeba
d3b014fe2e
Add 'broken' generator faces and archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21882 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-01 17:10:53 +00:00
ryo_saeba
90adcb1a66
Add broken vampire sarcophagus, use it for destroyed generator.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21871 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 17:56:54 +00:00
ryo_saeba
621b1ace0e
Use 'death_animation' instead of treasurelist with only one item.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21865 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 19:17:04 +00:00
silvernexus
258f1fa6db
Reduce ghost gen to palette.
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This halves the image size without any lossage.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21862 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 18:13:36 +00:00
ryo_saeba
831ceccf33
Add broken gravestone, spawn it when a skeleton generator is destroyed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21861 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 18:07:12 +00:00
ryo_saeba
aba88b5525
Add animations to some generators.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21854 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 16:25:47 +00:00
ryo_saeba
641e8af872
Add blue and green dragon caves, to generate electric and cold dragons.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21852 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 16:23:26 +00:00
ryo_saeba
b128f44253
Remove old face definitions without actual face data.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21612 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-16 09:55:24 +00:00
silvernexus
e7c3155a74
Make the lamia's hair color match in both facings
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Before it was green when facing to the right and yellow when facing to the left.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21572 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-30 02:04:44 +00:00
ryo_saeba
b678d36ed2
Add missing 'end'.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21544 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-17 09:48:05 +00:00
silvernexus
e1e6f6a9ab
Store same image in less space by removing alpha channel, making all transparency the same color, and cleaning up the palette.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21444 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-17 01:27:55 +00:00
silvernexus
2911ae7ef8
Remove the alpha layer and combine the transparency section to use one color, then remove unused colors from the palette.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21443 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-17 01:16:10 +00:00
silvernexus
0fbffd85d2
Run optipng on quaathu images.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21428 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-14 01:47:41 +00:00
akirschbaum
e7a3401e58
Remove redundant images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21422 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-13 16:54:48 +00:00
silvernexus
3f0ffb9f7c
Correct Balrog's race line so that ring of Mithrandir affects them, and make faerie dragons be both faeries and dragons.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21361 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 13:23:53 +00:00
silvernexus
c5f511d0d5
New image for the demon gate. Moved old image to the classic tileset.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21331 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-02 13:34:53 +00:00
silvernexus
eb298f972d
Add first arch to use new MIMIC type. Requires server r20588.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20589 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-24 21:24:12 +00:00
silvernexus
e37824ba83
Tweaks due to ability to use compound race designations for damage calculations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20568 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-05-24 01:59:14 +00:00
rjtanner
c69a205b03
New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable origin
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20563 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-04-30 06:51:26 +00:00
silvernexus
1f50e2b74f
Make beholder leaders have a second forward face and slightly distinguishable hue.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20542 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-01-15 20:14:00 +00:00
silvernexus
7752b7d5a0
Tweak ant_egg and ant_larvae arches to have in-game names without underscores.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20511 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-09-04 19:46:28 +00:00
akirschbaum
8f69c707bd
Make sure all .arc files end with exactly one NL character.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00