Commit Graph

10 Commits (996b8f555cb08f1a3ba0aa9d6e0860025d017fdf)

Author SHA1 Message Date
akirschbaum 78278bfb4d Add explicit 'move_type walk' to all monsters.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
temitchell 607a7aa839 - add slaying lines to these gods to make them oppose
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2822 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-08 05:33:09 +00:00
temitchell fc1c7ca866 - Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...

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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2506 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:56:18 +00:00
darth_bob 0df0a1d782 same drill... shame to waste that loverly avatar graphic. But it don't work.
dnh 8/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1400 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-08 12:44:19 +00:00
avogl ee977312c4 New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@642 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-01 22:53:39 +00:00
cvs c45ffc82d9 MSW 2000-12-26:
Added new archetypes & god changes for new god code.  Changes by Jan E.,
checked in my MSW.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@638 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-27 06:05:09 +00:00
avogl 7e87832f60 Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@595 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-15 15:49:50 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
uid200 fc7bf990f2 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00