so create bomb doesn't do 'em so easily.
Also, up their exp value.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@978 282e977c-c81d-0410-88c4-b93c2d0d6712
Titans were overvalued. I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks: exp-->400000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@976 282e977c-c81d-0410-88c4-b93c2d0d6712
Corrected transparency and scaled up by a better
graphic program.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@965 282e977c-c81d-0410-88c4-b93c2d0d6712
"GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same
in windows. So I replaced "GreatDemon.[a-g]11.*" with
"GreatDEmon2.[A-G]11".
Of course I updated the GreatDemon.arc file as well so
it works.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@906 282e977c-c81d-0410-88c4-b93c2d0d6712
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712