quinet
1b5b323ab7
Added new archetype building_window, a building material using the new
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subtype 4. This allows the player to build windows in existing walls.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9717 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 13:18:07 +00:00
quinet
5cb32c7d95
Added new buildable fence. This is useful for those who want walls that do
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not block the view. Fixed a bug in the treasure list shop_building_pupland
that prevented it from including any walls (replaced the treasure list
build_material_floor_pupland by building_material_stonewall_pupland).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9707 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 19:52:14 +00:00
akirschbaum
9f6915ee33
Add missing "damned 1" to shop tiles.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8797 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-24 22:02:08 +00:00
ryo_saeba
dc03243d18
Remove obsolete field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6555 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:46:54 +00:00
eracc
cd56400343
Modify the building archetype and treasurelist to make dark wood floors
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appear more often in Brest and Pup Land build shops.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5903 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-26 23:02:30 +00:00
akirschbaum
e9ee237a87
Remove 'editor_folder' field since it is generated by the collect script.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4476 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-20 21:17:40 +00:00
mikeeusa
a07729a674
ARCH: adding another wall type for japan area \(japanese jingle song: doo do didle do\!\)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4050 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-26 15:33:31 +00:00
mikeeusa
e26950cd25
CVS: arch added some new buildable walls, added some more treasures list so brest can sell redwall, navar west wall, and other places dwall
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4003 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 03:08:26 +00:00
eracc
2928e9cd63
Fix an "oops" with the filename referenced for the new buildable wall.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3978 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 06:01:00 +00:00
eracc
93be07a03d
Attempt to add dwall* as buildable archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3976 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 04:58:40 +00:00
qal21
38f1d1a30c
Fix broken lever entry in the treasurelist. Add buildable talking books, listning books, buttons, signs, and inverted gates.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3558 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-19 00:13:10 +00:00
bbotbuilder
15e5e5f88a
Added buildable woodfloor2 and made a modified goldfloor so a map im making can look better.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3228 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-22 23:13:04 +00:00
ryo_saeba
8e924d5f23
Basic building archetypes: builder, remover, woodfloor, wall, gates, pedestals & levers
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2521 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-18 11:01:12 +00:00