Commit Graph

17 Commits (add41513f990919d18f8c5756305aacbc888e112)

Author SHA1 Message Date
mwedel 8cec8311af Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-02 00:34:09 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel d306004cab Remove a few more xbm's I missed the first time around.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1544 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:29:15 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
mwedel 053b824508 Quantize colors down to that of xpm template - image was using too many
colors before, confusing the spoiler generation script.  MSW 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1209 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-18 05:15:37 +00:00
darth_bob c0e053ca1a Pungas new high angel graphics for alternate set, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1202 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 05:01:33 +00:00
mardahl e9bbe72ead Fix typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1064 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-02 01:30:40 +00:00
avogl 77ad2b9c22 Some more finetuning to the angels' resistance
to holy word. --AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@975 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-15 18:58:21 +00:00
avogl 867ad46fd8 Adjusted the angels' settings a little.
Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@970 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-13 16:05:04 +00:00
avogl 52fd6732f1 New pngs, only a few from new artists yet.
No serious changes for the general look.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@812 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-15 14:10:31 +00:00
peterm b8a29e2a99 Bunch of new angels, art due to pungaboiter
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@775 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-02 02:37:36 +00:00
peterm 68873b3949 Moved the angels here.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@768 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:37:56 +00:00