Commit Graph

118 Commits (b43974cd6ce04a404e6c5b4f27683d8e73575787)

Author SHA1 Message Date
temitchell 4c490b4348 anged bird animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1753 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:16:49 +00:00
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 02aecddf92 Fix extra space after face name - some of the tools used to build
spoiler can't properly deal with this.
MSW 2002-07-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1637 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-01 22:35:18 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel d306004cab Remove a few more xbm's I missed the first time around.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1544 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:29:15 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
avogl f64da12c53 I'd be curious to know what "type 6-7" was supposed
to mean? - A typo most likely, but a strange one.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1540 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-24 16:24:16 +00:00
avogl fc9d16b4a9 New images:
New giant cobra, windstorm and acidspit animations,
and some more.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1537 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-22 02:08:00 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
mwedel 45a219df0d Add new archetypes. Fix missing newline at end of gnoll_chief_arc.arc.
Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1448 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-05 06:43:40 +00:00
darth_bob e41e4d9a2b I am sure there is an easier way to do this =\
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1431 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:50:57 +00:00
darth_bob cab906ae65 Same as above, just some artifact monsters put into .arcs
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1430 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:49:42 +00:00
darth_bob 366e31f41d In future I will remember to remove the emacs tmp files =)
These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1429 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:48:19 +00:00
darth_bob 236b043ade Added this to make skull_tooth handling easier
dnh 7/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1395 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-06 16:46:14 +00:00
avogl 5e9c1e00b2 Some new graphics for the standard set:
kobolds, titan and medium demon.
--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1300 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-10-06 22:37:16 +00:00
avogl 9d85b5ab23 Some new graphics for standard png set.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1288 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-18 22:09:31 +00:00
avogl 470e57ac2d Okay, here's a new skull image for standard set...
Now does still anyone think we should use the
skull from alternate set? =P

--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1285 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-11 01:11:44 +00:00
avogl 26742e893b A bunch of new images for the standard png set.
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...

--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1282 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-10 20:05:42 +00:00
avogl 14520d31e9 Big bunch of new graphics for the standard png set.
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-30 15:39:29 +00:00
avogl ee5e084300 Rised cold resistance to prevent
skelly mages from killing themselves with their
own spells.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1267 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-29 13:19:09 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
jbontje aeb8670235 Removed space. MiDS 2001-06-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1221 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-28 14:20:51 +00:00
mwedel 053b824508 Quantize colors down to that of xpm template - image was using too many
colors before, confusing the spoiler generation script.  MSW 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1209 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-18 05:15:37 +00:00
jbontje 59efedfbec Fixed 2 typos: resist_paralysis->resist_paralyze
MiDS 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1204 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 20:42:36 +00:00
darth_bob c0e053ca1a Pungas new high angel graphics for alternate set, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1202 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 05:01:33 +00:00
mardahl 1f5c14d2a7 Cyclopses were too much of an experience gimme for Mostrai players.
Up the godpower resistance to 75.
Up the holyword resistance to 85.  Previously 50 each.

--PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1163 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-04 06:48:48 +00:00
darth_bob e24b5acc63 Slowed that tail down a wee bit =), dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1160 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-04 04:29:09 +00:00
mardahl c0776fa656 Fixed the problem with the gryphon image.
--PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1146 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 01:17:48 +00:00
mardahl 5545070e34 Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.

PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1145 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 00:24:15 +00:00
darth_bob 30893f93eb New gryphon, I am adding it so that this bug can be seen and hopefully removed, it will not be in any maps yet, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1139 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-20 06:57:33 +00:00
darth_bob dade5a0b43 A new set of artifact monsters, skeleton_leader and skeleton_chief, dnh 15/05/01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1115 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-13 03:05:52 +00:00
quickfur c558dd5434 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1089 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:27:43 +00:00
quickfur 20d6f30771 New grimreaper animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1088 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:20:20 +00:00
mardahl e9bbe72ead Fix typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1064 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-02 01:30:40 +00:00
darth_bob f2bb9c597e The rest of the dragon, bone drake, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1056 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-30 11:21:01 +00:00
mardahl 3f2e82fec1 New fiend demon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1039 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-26 02:15:00 +00:00
avogl 4789729e38 New images for all kinds of misc stuff.
Trying to clean up some of the remaining
scale-up images.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1019 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 02:06:08 +00:00
darth_bob b3dba1796d beholder leader support, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1017 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 00:47:01 +00:00
mardahl 22b9e735d8 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1014 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 22:45:36 +00:00
darth_bob 8365120deb Work this time please, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1013 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 13:54:26 +00:00
avogl bb07c8d2a2 changes attacktype for eart_elemental to:
physical
attacktype for water_elemental to:
  physical + cold
Also modified their resistances a bit.

I think it makes a lot more sense now.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1003 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-20 15:03:48 +00:00
mardahl 7b588b95ef Longer animation for dreads. Just copies of existing files here,
but a new animation in the alternate set.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@982 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-17 01:58:36 +00:00
darth_bob ee43178fba New images so artifact monsters are support feel free to update your favorite sets monsters, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@979 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 08:13:46 +00:00