Commit Graph

17 Commits (b6af2c2ce8034cd7cdc279da3fd7c9adf40c44cd)

Author SHA1 Message Date
temitchell f09e6cd183 - change resist_blinding to resist_blind
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2615 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-12 02:45:46 +00:00
quickfur 48d62914b8 New monster: slime crawler
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2481 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:01:31 +00:00
temitchell c548a6cdd5 - remove old single face rustmonster files
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2467 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:53:09 +00:00
temitchell 6f4f8273d7 - changes to rustmonster from images by Bernd Edler and file
add/changes to make the facings.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2466 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-19 03:50:47 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 27703acaa3 Assigned proper races to these archetypes. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@313 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-09 19:12:25 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
jec e5c5662e3b See CHANGES file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@214 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-04-17 14:37:09 +00:00
cvs d5d5b205ff Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@41 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-07-03 04:49:06 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00