Short in-game playguides for newbies.
After character creation, one will find
one of these among the start-equipment.
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They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
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The restoration-spell and -potion have *nothing* in
common, so to prevent confusing ppl I renamed the latter.
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- potions with 95% resistance: extremely rare and expensive
- potions with 90%: more common, and to get for a fair price
- potions with 50%: for newbies only, very cheap and rather common
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of the new PR-system.
In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.
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Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.
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Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
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so it will animate (animation already in place, just was not being
used.)
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the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
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chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
I have completed the set of chess-figures, and made the existing ones
(esp. pngs) look better. Now that the set is complete, people can
play chess on crossfire. =)
--AndreasV
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chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
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When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
Inserted my new sorc pics. --AndreasV
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When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
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When standing on this archetype no exp loss on death will occur.
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Object without name tried to attack.
arch ogre
face ogre.112
animation ogre
Zillions... Zillions of times.
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Lightning combined with godpower in ball lightning.
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