Commit Graph

1799 Commits (d72a3457eb1b77c718f7bf5a530b200f9e68de76)

Author SHA1 Message Date
ryo_saeba d72a3457eb Archetype for conditional applying.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15305 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 11:31:49 +00:00
ryo_saeba e1ec708720 Specific archetypes for quests-related events.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15303 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:53:56 +00:00
ryo_saeba 9eb5273e01 Archetype to advance a quest when applying something.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15302 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:30:20 +00:00
ryo_saeba e74fcbfb65 Archetype to prevent drops for quests.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15300 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:16:40 +00:00
ryo_saeba 702fd2731e Archetype for NPC dialogs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15294 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 09:40:59 +00:00
ryo_saeba af4462d6a7 Commit patch #3105639: new monster: quaathu, by Chadoth.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15247 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-22 19:50:59 +00:00
ryo_saeba 4b3139fcb3 Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15244 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-22 19:18:26 +00:00
rjtanner 7d8512b0fe Additional fishing pole graphic and archetype.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15212 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 05:55:56 +00:00
rjtanner bd520fbb3c Missed 2 stray pixels, removed them in weapon/other/wrench.base.111.png
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15211 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 05:45:35 +00:00
rjtanner 77e4ee35e4 Pixel and color clean up for the wrench (weapon) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15210 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 05:43:15 +00:00
rjtanner f4dda3f255 Pixel and color clean up for the pipe (weapon) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15209 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 05:27:39 +00:00
rjtanner 1c92f4b177 Color updates to make the dungeon wall sections the same color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15204 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 03:40:47 +00:00
rjtanner d08c0dda2a More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15201 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-18 03:20:13 +00:00
rjtanner 35ef23102c New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15199 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-17 04:47:07 +00:00
rjtanner b41b691c89 Refactored bench graphics - less pixelation and colors were cleaned up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15179 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-12 06:42:42 +00:00
rjtanner b091376e9b Refactored holy_word graphics to resolve transparency issue as reported under bug ID 3330490 - PNG Transparency.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15175 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 05:57:03 +00:00
rjtanner f7ed175048 Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15116 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 02:33:51 +00:00
rjtanner 477cf3eb50 Redisgned the roof of RL House 1 (rl_house1) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15115 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 01:43:51 +00:00
rjtanner a48d390664 Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15114 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 01:13:16 +00:00
rjtanner b1f59618e2 Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15113 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 00:06:08 +00:00
rjtanner 4ba1c9d7e6 Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15112 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 22:45:13 +00:00
rjtanner 6f270c815d Refactor and pixel color clean up of Collesium graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15082 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-12 04:29:38 +00:00
rjtanner 2ef16326d1 New graphic, west facing Big Galeon ship.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15081 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-11 06:39:33 +00:00
alestan fa4a4b1905 Added snow.face
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15080 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:40:06 +00:00
alestan 7e08b9f84f Fixed rain animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15077 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:24:37 +00:00
rjtanner 4f0c921771 Lighten the colors used for the Burning Stronghold and pixel clean up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15063 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 02:23:59 +00:00
rjtanner 2dfc93ffb2 Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15062 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 02:09:15 +00:00
rjtanner a1f1eb1475 Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15061 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 01:40:03 +00:00
rjtanner f284f013b9 Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15060 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 01:03:32 +00:00
rjtanner 53a27d0b9d Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15059 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-09 03:11:04 +00:00
rjtanner fa60f47dab Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15055 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 03:39:55 +00:00
ryo_saeba 10ad775f1e Face for the messenger angel, based on the litangel.base.* faces (some palette changes only).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15054 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-07 20:08:02 +00:00
rjtanner 9b0f008a2a Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15053 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-07 04:13:31 +00:00
rjtanner 82a825f99b Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15052 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-07 03:54:40 +00:00
rjtanner 3bc5f4873f Color touch up on the unlit torch, replaced the white pixels with light brown colors.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15051 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-07 03:27:48 +00:00
rjtanner 54b8d97fb7 Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15050 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-06 04:02:20 +00:00
rjtanner dcc6242144 Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15049 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-06 03:08:16 +00:00
rjtanner 913c82f194 Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15048 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-06 03:02:51 +00:00
rjtanner e16aa2858a Pixel color clean up for door/Door/door_* graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15047 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-06 02:15:06 +00:00
rjtanner 1c90ca556b Pixel color clean up of rl house west graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15046 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-05 08:46:43 +00:00
rjtanner 3fd715e0a2 Refactor and pixel color clean up of cathedral graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15045 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-05 01:27:55 +00:00
rjtanner 25218521c6 Refactor and pixel color clean up of slum graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15037 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-03 08:37:39 +00:00
rjtanner 4ebf06f75b Small color touch up on some of the vines growing on the front of darkhold.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15028 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-02 07:06:22 +00:00
rjtanner c5ccf54e6b Refactor and pixel color clean up for darkhold graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15027 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-02 06:58:43 +00:00
rjtanner efde822722 Refactor and pixel color clean up for stronghold graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15026 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-01 06:07:05 +00:00
rjtanner 8307e8de81 Touched up coloring for the front window on r_house2
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15024 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 06:08:33 +00:00
rjtanner 8099c40368 Refactor and pixel color clean up for r_house2 graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15023 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 06:01:45 +00:00
rjtanner 62c206e7a3 Refactor and pixel color clean up for r_house1 graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15022 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 04:44:57 +00:00
rjtanner 9e33f5f67d Refactor and pixel color clean up for s_house1 graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15021 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 04:06:29 +00:00
rjtanner 2b2a55f91b Reworked the roof tiles for hovels2 graphic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15020 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-29 05:55:23 +00:00