in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.
Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1448 282e977c-c81d-0410-88c4-b93c2d0d6712
These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps.
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kobolds, titan and medium demon.
--Andreas V.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1300 282e977c-c81d-0410-88c4-b93c2d0d6712
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...
--Andreas V.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1282 282e977c-c81d-0410-88c4-b93c2d0d6712
Trying to clean up some of the remaining
scale-up images.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1019 282e977c-c81d-0410-88c4-b93c2d0d6712
Including an all-new electric dragon, improved dread,
giant and ogre.
--AV
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to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre
Zillions... Zillions of times.
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