Commit Graph

4 Commits (e39385619dc30728f43ca871b848dfce43d45c00)

Author SHA1 Message Date
mwedel e39385619d Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types.  For the water ones,
allow boat movement types.
MSW 2006-02-06


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4428 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-07 07:59:19 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00