DraugTheWhopper
ebaf3b434a
Add new healing potions to artifacts list
2022-12-03 15:15:38 -05:00
DraugTheWhopper
771f7d0881
Add license files for more David Gervais artwork
2022-12-03 15:15:37 -05:00
DraugTheWhopper
86b78a0f15
Add license files for my new artwork
2022-12-03 15:15:37 -05:00
DraugTheWhopper
c2fb4b2f35
Move potions artifacts to separate file.
...
Requires server git commit 67f73e4af9384dff36be3727ba2391ab1eafb1dc or newer.
2022-12-03 15:15:37 -05:00
DraugTheWhopper
ff94fddfd6
Add new red potion images.
2022-12-03 15:15:37 -05:00
SilverNexus
db3c8f6396
Add missing files for cooked steak, and the license file for the raw steak.
2022-11-22 21:39:31 -05:00
SilverNexus
f09858699c
Actually commit new art for steaks I made like 5 months ago, and include the recipe I added to cook them.
...
Though the recipe really needs the extra help from a more fully-featured alchemy system to really be useful.
2022-11-22 21:32:26 -05:00
Nicolas Weeger
0bf0832fec
Update documentation for grace
2022-10-29 12:46:00 +02:00
Nicolas Weeger
b82142f386
New faces for kobold
2022-10-29 12:27:32 +02:00
Nicolas Weeger
002d75ec63
Move kobold to its own directory
2022-10-29 12:27:29 +02:00
rjtanner
913a4e0d55
Add plural name to bolt of silk to make them bolts of silk
2022-09-27 00:58:02 -05:00
DraugTheWhopper
fa457131e7
Add newlines for readability.
2022-07-16 21:44:58 -04:00
SilverNexus
9d97cd2765
Rebalance amulet of Shielding to hopefully be useful.
2022-07-04 16:07:00 -04:00
SilverNexus
32a386bca8
Fix in-game name of woods4 arch.
2022-07-04 01:20:47 -04:00
Nicolas Weeger
d0a662492c
Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines
2022-07-02 19:19:18 +02:00
Nicolas Weeger
94cf083300
Fix missing keyword
2022-07-02 16:58:50 +02:00
Nicolas Weeger
9dbea75eb5
Fix LICENSE file for marble_coffin_container*
2022-07-02 16:58:50 +02:00
Nicolas Weeger
9efb43860a
Fix LICENSE file name for charcoal.base.111.png
2022-07-02 16:58:46 +02:00
SilverNexus
cda7c0a683
Use a Gervais tile to provide an image to the classic face set for Firebrand.
2022-06-15 21:56:53 -04:00
SilverNexus
ffdf92f985
Make new large bullet wall art derived from recent bwall art.
...
Move old images to classic face set.
2022-06-12 14:51:38 -04:00
SilverNexus
3d6427bb73
Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license.
2022-06-12 14:51:38 -04:00
DraugTheWhopper
ec1389cfd9
Adjust smoothing for grass again.
...
This time, adjust so vertical raods have less grass coverage.
2022-06-12 13:13:44 -04:00
DraugTheWhopper
9a8b13d40e
Adjust smoothing for grass to have less coverage.
...
This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges.
2022-06-12 13:13:44 -04:00
SilverNexus
0fd49dd3ec
Add license files for Gervais-derived classic vial faces.
2022-06-12 13:04:08 -04:00
SilverNexus
c6ce22858e
Add classic face set empty water bottle to match now-complete set of classic face waters. Also derived from a Gervais tile.
2022-06-12 12:59:53 -04:00
SilverNexus
c6e6a399ef
Add additional art to the classic face set for water of gemstone cycle. Art is derived from David Gervais artwork.
2022-06-12 12:22:50 -04:00
SilverNexus
deff4af47e
Add license files the classic water image and derivatives.
2022-06-11 22:48:19 -04:00
SilverNexus
54fbe3f7ec
Add classic face image for water of the wise.
...
Derived from classic water image, which I think is a Gervais tile, but I'd need to double check.
2022-06-11 10:57:56 -04:00
Nicolas Weeger
ed7a8ce6d3
Reformat treasure lists
...
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
Kevin Zheng
5dba2318ab
Adjust grace bonus
...
- Change the grace from 2 to 3 for "ring of the Saint", since its
item_power is very high (25) and is comparable to the item_power of
the "rings of Miracles" (item_power 30) and "Death Priest" (item_power
20), which also have grace 3
- Add grace 3 to the amulet of Holiness, but also makes item_power
appropriate for the change
Submitted by: Egorov Sergey (patches/459)
2022-05-24 17:22:30 -07:00
Kevin Zheng
416997683d
Create archetype for custom undead pet of Necromancer
...
Submitted by: Egorov Sergey (patches/460)
2022-05-24 17:09:11 -07:00
Kevin Zheng
4dfca81ecd
Add Go board and pieces
2022-05-23 21:10:33 -07:00
Kevin Zheng
d2eac50d19
Fix number of feet
...
Most monsters with 'body_foot 1' do not have the correct number of feet,
which prevents them from wearing shoes. In most cases, give them two
feet. For some monsters (e.g. djinn), reduce number of feet to zero.
2022-05-23 21:09:30 -07:00
Nicolas Weeger
977afc48c9
Prevent gods from appearing in readables
2022-05-21 14:32:54 +02:00
Nicolas Weeger
e109bf0005
Add missing spaces
2022-05-13 20:59:25 +02:00
Kevin Zheng
62915dccea
Remove missile weapon skill from monk starting items
...
Monks are not allowed to wield weapons, so it is silly to start them out
with a missile weapons skill.
2022-05-08 18:15:03 -07:00
Kevin Zheng
20724b5e1c
Add amethyst to random_gem treasure list
2022-05-07 10:28:59 -07:00
Kevin Zheng
62bb355db8
Add amulet of finding to artifacts list
2022-03-27 22:35:44 -07:00
Kevin Zheng
8839b75f49
Add craftable bombs
...
Add charcoal, saltpeter, black powder, and recipes to build bombs with.
2022-03-26 09:44:33 -07:00
Nicolas Weeger
4d3b35d0de
Fix max_sp to maxsp for spell_aggravation
...
Patch https://sourceforge.net/p/crossfire/patches/450/ by Steven Johnson
2022-02-20 19:26:53 +01:00
Nicolas Weeger
6e6d3fccfe
Fix archetype to use new animation
2022-02-20 19:25:47 +01:00
Nicolas Weeger
6e54572b9b
Add 3x3 animation for sanctuary, as 9 animations with 3 states
2022-02-20 14:34:21 +01:00
Nicolas Weeger
1b2c081f18
Add script to split pictures for an aura animation
2022-02-20 14:33:27 +01:00
Nicolas Weeger
b7119e6d7e
Add marble coffin, container
2022-02-19 18:42:38 +01:00
Preston Crow
961eba31eb
All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
2022-02-18 21:48:42 -05:00
Saiapatsu
7154f0cc2b
Add smoothing faces to fog
...
The smoothface is defined in fog.arc.
The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Nicolas Weeger
8959a7125c
Move base dragoncave_green to clsc, add new faces for base faceset
2022-01-16 16:03:57 +01:00
Nicolas Weeger
adbe11ff42
Move base dragoncave_blue to clsc, add new faces for base faceset
2022-01-16 15:59:58 +01:00
Nicolas Weeger
9c13358c89
Give a level of 120 to magic mouth and ear so they are never show with 'show invisible'
2022-01-16 11:04:04 +01:00
Kevin Zheng
f4f3ccc992
Make lava glow
2022-01-15 11:05:23 -08:00