TODO: The Wizardly player classes (maybe add in some variation
here), new HalfOrc (it's just barfy), many 'classic' versions of these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2092 282e977c-c81d-0410-88c4-b93c2d0d6712
- Classic images will have to wait till I'm done the base player
arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
effect display on new clients, but may make things work better for
systems with old png libraries.
Update the old player archetypes to contain proper animation
information.
Update the elf arch to demonstrate a 4 direction animated elf
player - only one of the directions is actually animated.
MSW 2003-03-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2077 282e977c-c81d-0410-88c4-b93c2d0d6712
be compatible with normal object animation.
MSW 2003-03-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
rised INT, dropped DEX mainly
The extremely low INT wasn't good for the race
because dragons have great need to learn spells.
Moreover, dragons are generally not considered stupid.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1553 282e977c-c81d-0410-88c4-b93c2d0d6712
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712