Commit Graph

11 Commits (f888d87dba7ac59bdeca682ddf59022db1f25b53)

Author SHA1 Message Date
avogl 6733453219 Valriel has now blinding attack,
so his avatar.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@742 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-25 02:27:40 +00:00
avogl fe0b420d67 Removed confuse immu from Valriel.
Set "resist_confusion 20" and blinding immu instead.
This has long been planned, now it is finally done.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@740 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-24 23:19:16 +00:00
peterm 457a916c07 Added valriel player glow arc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@682 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-11 08:26:55 +00:00
avogl ee977312c4 New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@642 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-01 22:53:39 +00:00
cvs c45ffc82d9 MSW 2000-12-26:
Added new archetypes & god changes for new god code.  Changes by Jan E.,
checked in my MSW.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@638 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-27 06:05:09 +00:00
avogl f61b09e22c fixing resistances
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@603 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 23:01:32 +00:00
avogl 7e87832f60 Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@595 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-15 15:49:50 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
cvs ad8926eb12 Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash
when using avatars of gorokh - msw


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@166 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-03-12 01:42:38 +00:00
uid200 fc7bf990f2 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00