147 lines
2.1 KiB
Plaintext
147 lines
2.1 KiB
Plaintext
Object sea
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face sea.111
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animation sea
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smoothface sea.111 sea_S.111
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smoothface sea.112 sea_S.112
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smoothface sea.113 sea_S.113
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smoothface sea.114 sea_S.114
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move_block all -boat
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no_pick 1
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is_water 1
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is_floor 1
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smoothlevel 20
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client_anim_sync 1
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anim_speed 5
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harvestitems sea_fish
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end
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Object sea1
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name sea
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face sea.111
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animation sea
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smoothface sea.111 sea_S.111
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smoothface sea.112 sea_S.112
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smoothface sea.113 sea_S.113
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smoothface sea.114 sea_S.114
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no_pick 1
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is_water 1
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is_floor 1
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smoothlevel 20
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client_anim_sync 1
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anim_speed 5
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harvestitems sea_fish
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end
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Object sea_route
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name sea route 1
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face blocked_cyan.111
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invisible 1
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no_pick 1
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end
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Object sea_route_2
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name sea route 2
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face blocked_lime.111
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invisible 1
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no_pick 1
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end
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Object sea_route_3
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name sea route 3
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face blocked_magenta.111
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invisible 1
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no_pick 1
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end
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Object sea_route_4
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name sea route 4
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face blocked_red.111
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invisible 1
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no_pick 1
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end
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Object sea_nw
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name sea
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face sea_nw.111
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speed 0.2
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 20
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harvestitems sea_fish
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end
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Object sea_ne
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name sea
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face sea_ne.111
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speed 0.2
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 20
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harvestitems sea_fish
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end
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Object sea_sw
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name sea
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face sea_sw.111
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speed 0.2
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 20
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harvestitems sea_fish
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end
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Object sea_se
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name sea
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face sea_se.111
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speed 0.2
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no_pick 1
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move_block all
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is_water 1
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smoothlevel 20
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harvestitems sea_fish
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end
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Object sea_nes
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name sea
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face sea_7.111
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 255
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smoothface sea_7.111 empty_S.111
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harvestitems sea_fish
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end
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Object sea_new
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name sea
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face sea_B.111
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 255
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smoothface sea_B.111 empty_S.111
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harvestitems sea_fish
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end
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Object sea_nse
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name sea
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face sea_D.111
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 255
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smoothface sea_D.111 empty_S.111
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harvestitems sea_fish
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end
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Object sea_sew
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name sea
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face sea_E.111
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 255
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smoothface sea_E.111 empty_S.111
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harvestitems sea_fish
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end
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Object sea_nsew
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name sea
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face sea_F.111
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move_block all
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no_pick 1
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is_water 1
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smoothlevel 255
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smoothface sea_E.111 empty_S.111
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harvestitems sea_fish
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end
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