arch/monster/animal/Neko/neko.arc

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# This is a unique object (maybe shouldn't be an arch then?)
# but as an arch, it needs to be valid, so I've
# adjusted exp, wc, and ac.
Object neko
race animal
name neko chan
face neko.111
animation neko
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 2
ac 12
wc 15
dam 2
hp 2
maxhp 2
level 1
speed 0.3
weight 30000
run_away 90
randomitems neko
end