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guard_hard.arc
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Add explicit 'move_type walk' to all monsters.
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2007-03-24 14:07:48 +00:00 |
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guard_hard.base.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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guard_hard.clsc.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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guard_ligh.arc
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Add explicit 'move_type walk' to all monsters.
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2007-03-24 14:07:48 +00:00 |
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guard_ligh.base.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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guard_ligh.clsc.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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guard_med.arc
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Add explicit 'move_type walk' to all monsters.
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2007-03-24 14:07:48 +00:00 |
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guard_med.base.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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guard_med.clsc.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.arc
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Add explicit 'move_type walk' to all monsters.
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2007-03-24 14:07:48 +00:00 |
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knight.base.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.base.112.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.base.113.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.base.114.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.base.115.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.clsc.111.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.clsc.112.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.clsc.113.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.clsc.114.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |
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knight.clsc.115.png
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- rename human to humanoid
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2003-06-16 06:31:16 +00:00 |