39 lines
941 B
Plaintext
39 lines
941 B
Plaintext
Object oil_sea
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face oil_sea.111
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animation oil_sea
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name oil ocean
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name_pl oil ocean
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smoothlevel 16
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smoothface oil_sea.111 oil_sea_S.111
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smoothface oil_sea.112 oil_sea_S.112
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smoothface oil_sea.113 oil_sea_S.113
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smoothface oil_sea.114 oil_sea_S.114
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anim_speed 10
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client_anim_sync 1
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move_block all
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no_pick 1
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is_water 1
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is_floor 1
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end
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Object oil_sea_ultra_viscous
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#So thick you can almost walk on it (To be used where one needs walk-on-able/nonblocking oil)
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#(ex: some random maps). For most applications you should use the regular oil_sea
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#which will be swimmable as water is (but much slower swimming of course)
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face oil_sea.111
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animation oil_sea_ultra_viscous
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name ultra viscous oil
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name_pl ultra viscous oil
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smoothlevel 16
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smoothface oil_sea.111 oil_sea_S.111
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smoothface oil_sea.112 oil_sea_S.112
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smoothface oil_sea.113 oil_sea_S.113
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smoothface oil_sea.114 oil_sea_S.114
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anim_speed 10
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client_anim_sync 1
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no_pick 1
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is_water 1
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is_floor 1
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end
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