arch/flesh
ryo_saeba 1236ae2719 Set default scale to red, for coherence :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6173 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-03 20:56:50 +00:00
..
demon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
dragon Set default scale to red, for coherence :) 2007-05-03 20:56:50 +00:00
generic - make hides more generic, add brain 2003-09-03 00:52:43 +00:00
goblin add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
human Remove obsolete 'need_an' field. 2007-04-03 22:26:21 +00:00
misc Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.