arch/monster/undead/Skeletal_mage
silvernexus e37824ba83 Tweaks due to ability to use compound race designations for damage calculations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20568 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-05-24 01:59:14 +00:00
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skeletalmage.arc Tweaks due to ability to use compound race designations for damage calculations. 2018-05-24 01:59:14 +00:00
skeletalmage.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.base.113.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.clsc.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.clsc.113.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
skeletalmage.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
skeletalmage.trs Fix a few arc errors related to panther.111 disappearing, but 2004-02-02 00:34:09 +00:00