arch/construct/town
SilverNexus 46b545e796 Pixel and palette cleanup on rl_house2. 2023-03-23 04:22:04 -04:00
..
a_civic.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
a_civic.base.x11.png Pixel and color cleanup to the Civic Building graphic (construct/town/a_civic.base.x11.png) 2012-04-21 06:21:26 +00:00
a_civic.clsc.x11.png
a_civic.face
a_civic2.base.x11.png
barn.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
barn.base.x11.png
barn.clsc.x11.png
barn.face
barn2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
barn2.base.x11.png
barn2.face
barn2_northwest.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
barn2_northwest.base.x11.png
barn2_northwest.face
barn_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
barn_west.base.x11.png
barn_west.face
building1_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building1_east.base.111.png
building1_east.face
building2_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building2_east.base.x11.png
building2_east.face
building3_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building3_east.base.x11.png
building3_east.face
building4_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building4_east.base.x11.png
building4_east.face
building5_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building5_east.base.x11.png
building5_east.face
building6_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building6_east.base.x11.png
building6_east.face
building7_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building7_east.base.x11.png
building7_east.face
building8_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building8_east.base.x11.png
building8_east.face
building9_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building9_east.base.x11.png
building9_east.face
building10_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
building10_east.base.x11.png
building10_east.face
church.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
church.base.x11.png Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png). 2012-05-09 06:06:34 +00:00
church.face
church_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
church_fant.base.x11.png Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png). 2012-05-10 06:08:47 +00:00
church_fant.face
collesium.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
collesium.base.x11.png Refactor and pixel color clean up of Collesium graphic. 2011-09-12 04:29:38 +00:00
collesium.clsc.x11.png
collesium.face
courthouse.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
courthouse.base.x11.png
courthouse.clsc.x11.png
courthouse.face
dragon_guild.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
dragon_guild.base.x11.png New graphic (construct/town/dragon_guild.base.x11.png) and archetype (construct/town/dragon_guild.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front. 2012-09-22 02:17:44 +00:00
dragon_guild2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
dragon_guild2.base.x11.png Additional new graphic (construct/town/dragon_guild2.base.x11.png) and archetype (construct/town/dragon_guild2.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front. 2012-09-24 04:08:10 +00:00
guild.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild.base.x11.png
guild.clsc.x11.png
guild.face
guild2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2.base.x11.png New graphic (construct/town/guild2.base.x11.png) and archetype (construct/town/guild2.arc) for a Guild building. Based on the original guild graphic (guild.base.x11.png) but with new roof color and a sign or banner. 2012-09-08 06:16:15 +00:00
guild2_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2_fant.base.x11.png New graphic (construct/town/guild2_fant.base.x11.png) and archetype (construct/town/guild2_fant.arc) for Fantasy Guild building. Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front. 2012-09-11 05:35:08 +00:00
guild2_northwest.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2_northwest.base.x11.png New graphic (construct/town/guild2_northwest.base.x11.png) and archetype (construct/town/guild2_northwest.arc) for Northwest Guild building. Based on existing guild graphic but with a sign or banner on the front. 2012-09-14 06:21:41 +00:00
guild2_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2_west.base.x11.png New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front. 2012-09-19 06:27:43 +00:00
guild2storage.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2storage.base.x11.png New graphic (construct/town/guild2storage.base.x11.png) and archetype (construct/town/guild2storage.arc) for Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front. 2012-09-10 06:09:03 +00:00
guild2storage_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2storage_fant.base.x11.png New graphic (construct/town/guild2storage_fant.base.x11.png) and archetype (construct/town/guild2storage_fant.arc) for Fantasy Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front. 2012-09-12 05:36:31 +00:00
guild2storage_northwest.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2storage_northwest.base.x11.png New graphic (construct/town/guild2storage_northwest.base.x11.png) and archetype (construct/town/guild2storage_northwest.arc) for Northwest Guild sorage building. Based on existing guild graphic but with a sign or banner on the front. 2012-09-16 04:12:46 +00:00
guild2storage_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild2storage_west.base.x11.png New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front. 2012-09-19 06:27:43 +00:00
guild_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild_fant.base.x11.png
guild_fant.face
guild_northwest.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild_northwest.base.x11.png
guild_northwest.face
guild_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
guild_west.base.x11.png
guild_west.face
hovels.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
hovels.base.111.png Redesign the door for the hovel graphic. 2011-04-28 05:47:58 +00:00
hovels.clsc.111.png
hovels.face
hovels2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
hovels2.base.x11.png Reworked the roof tiles for hovels2 graphic. 2011-08-29 05:55:23 +00:00
hovels2.clsc.x11.png
hovels2.face
l_shop.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
l_shop1.base.x11.png Touch up the windows on the l_shop1 graphic, make them more similar to the original version. 2011-09-10 01:03:32 +00:00
l_shop1.clsc.x11.png
l_shop1.face
market1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market1.base.111.png
market1.face
market1_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market1_east.base.111.png
market1_east.face
market2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market2.base.111.png
market2.face
market2_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market2_east.base.111.png
market2_east.face
market3.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market3.base.111.png
market3.face
market3_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
market3_east.base.111.png
market3_east.face
prison.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
prison.base.x11.png Removed a pixel in the letter R on the building signs. Now it is more recognizable. 2011-04-12 03:36:57 +00:00
prison.clsc.x11.png Removed a pixel in the letter R on the building signs. Now it is more recognizable. 2011-04-12 03:36:57 +00:00
prison.face
prison_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
prison_fant.base.x11.png Removed a pixel in the letter R on the building signs. Now it is more recognizable. 2011-04-12 03:36:57 +00:00
prison_fant.face
r_house1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
r_house1.base.111.png Refactor and pixel color clean up for r_house1 graphic. 2011-08-30 04:44:57 +00:00
r_house2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
r_house2.base.111.png Touched up coloring for the front window on r_house2 2011-08-30 06:08:33 +00:00
rl_house1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
rl_house1.base.x11.png Redisgned the roof of RL House 1 (rl_house1) graphic. 2011-09-19 01:43:51 +00:00
rl_house1.clsc.x11.png
rl_house1.face
rl_house2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
rl_house2.base.x11.png Pixel and palette cleanup on rl_house2. 2023-03-23 04:22:04 -04:00
rl_house2.clsc.x11.png
rl_house2.face
rl_house3.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
rl_house3.base.x11.png Refactor and pixel color clean up of RL House 3 (rl_house3) graphic. 2011-09-18 22:45:13 +00:00
rl_house3.clsc.x11.png
rl_house3.face
rl_house_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
rl_house_west.base.x11.png Touch up the roof line and other edges of RL House West (rl_house_west) graphic. 2011-09-19 00:06:08 +00:00
rl_house_west.face
s_house1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
s_house1.base.111.png Refactor and pixel color clean up for s_house1 graphic. 2011-08-30 04:06:29 +00:00
s_house1.clsc.111.png
s_house1.face
s_shop1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
s_shop1.base.111.png
s_shop1.clsc.111.png
s_shop1.face
s_shop2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
s_shop2.base.111.png
s_shop2.clsc.111.png
s_shop2.face
slum1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
slum1.base.x11.png Refactor and pixel color clean up of slum graphic. 2011-09-03 08:37:39 +00:00
slum1.face
slum2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
slum2.base.x11.png Refactor and pixel color clean up of slum graphic. 2011-09-03 08:37:39 +00:00
slum2.face
slum3.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
slum3.base.x11.png Refactor and pixel color clean up of slum graphic. 2011-09-03 08:37:39 +00:00
slum3.face
t_house1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
t_house1.base.x11.png Refactor and pixel color clean up for t_house1 graphic. 2011-08-29 02:52:43 +00:00
t_house1.clsc.x11.png
t_house1.face
t_house2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
t_house2.base.x11.png Cleaned up stray pixels in wall borders in t_house2 (t_house2.base.x11.png) to make them look smoother. 2014-02-19 19:38:11 +00:00
t_house2.clsc.x11.png
t_house2.face
t_house2_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
t_house2_fant.base.x11.png
t_house2_fant.face
university.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
university.base.x11.png
university.clsc.x11.png
university.face
zoo.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
zoo.base.x11.png
zoo.face