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mwedel 3cae1a30a0 Reduce spawn rate of mice spawning mice.
MSW 2008-03-03



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8490 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-04 07:04:20 +00:00
armour Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
connect Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
construct Merge pics. 2008-02-16 19:23:23 +00:00
dev Add PNG compression script. 2008-01-12 07:14:57 +00:00
disease Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
door Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
exit Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
flesh Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
floor Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
food Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
gods monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level 2008-01-14 08:40:39 +00:00
ground Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
indoor Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
inorganic Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
jewel Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
light Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
mapbuilding Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
misc Fix invalid move_block field. 2008-02-01 20:45:53 +00:00
monster Reduce spawn rate of mice spawning mice. 2008-03-04 07:04:20 +00:00
optical Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
planes/fire monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level 2008-01-14 08:40:39 +00:00
player Basic Fenx warrior, no animations yet. 2008-02-09 11:36:35 +00:00
potion Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
random Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
readable Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
river Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
shop Merge pics. 2008-02-16 20:48:58 +00:00
skills monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level 2008-01-14 08:40:39 +00:00
spell Make pics 50% transparents, the result is much nicer. 2008-02-16 13:12:48 +00:00
system Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
talisman Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
transport Merge pics. 2008-02-16 20:47:20 +00:00
traps traps/tspikes.base.111.png changed from greyscale to indexed to fix a 2008-01-13 01:25:43 +00:00
wall Wrong color. 2008-02-09 22:53:09 +00:00
weapon Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
CHANGES Commit some siegfried images that match the newer image styles. No new facings for siegfried. Hopefully these are not too horrible 2008-02-27 05:11:52 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Fix typo. 2004-10-09 15:55:24 +00:00
TODO Fix typo. 2004-10-09 15:55:24 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifications from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.