arch/flesh
mwedel a765f5bb8a Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
..
demon Remove obsolete field. 2007-06-13 18:35:47 +00:00
dragon Remove obsolete field. 2007-06-13 18:35:47 +00:00
generic Remove obsolete field. 2007-06-13 18:35:47 +00:00
goblin Remove obsolete field. 2007-06-13 18:35:47 +00:00
human Remove obsolete field. 2007-06-13 18:35:47 +00:00
misc Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.