arch/exit
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
..
Ladder
Pentagram
Town
Up_down Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics. 2011-09-06 03:08:16 +00:00
magic_portal Put spell failures above the player. 2015-12-13 11:02:50 +00:00
archblack.base.111.png New archway: black archway. 2012-11-18 15:58:25 +00:00
archblack.base.112.png New archway: black archway. 2012-11-18 15:58:25 +00:00
archblack.base.113.png New archway: black archway. 2012-11-18 15:58:25 +00:00
archblack.base.114.png New archway: black archway. 2012-11-18 15:58:25 +00:00
archblack.face New archway: black archway. 2012-11-18 15:58:25 +00:00
archgold.base.111.png
archgold.face
archgreen.base.111.png
archgreen.face
archtree.base.111.png
archtree.face
archway.arc New archway: black archway. 2012-11-18 15:58:25 +00:00
archwood.base.111.png
archwood.face
bloodwell.arc Remove unused attribute. 2013-05-11 19:03:31 +00:00
bloodwell.base.111.png Add bloodwell, made by serpentshard for the wolgrald project, and under GPL licence. 2011-08-12 18:33:17 +00:00
chole_1.arc
chole_1.base.111.png
chole_1.face
chole_2.arc
chole_2.base.111.png
chole_2.face
dforest_exit.arc
exit.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
exit.base.111.png
exit.base.112.png
exit.base.113.png
exit.base.114.png
exit.base.115.png
exit.base.116.png
exit.base.117.png
exit.base.118.png
exit.clsc.111.png
exit.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
fogexit.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
fogexit.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
hole1.arc
hole1.base.111.png
hole1.face
invis_exit.arc
look_door_exit_1.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
look_door_exit_2.arc Exits like other doors. 2010-05-13 21:17:41 +00:00
oakdoor.arc
oakdoor.base.111.png Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme. 2011-09-06 03:02:51 +00:00
oakdoor.face
oakdoor_1.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
oakdoor_1.base.111.png
oakdoor_1.face
oakdoor_2.arc
oakdoor_2.base.111.png
oakdoor_2.face
ruins.arc
ruins.base.111.png
ruins.face
sewer.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
sewer_access.base.111.png
sewer_access.base.112.png
sewer_access.face
smallpark.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
smallpark.base.111.png
smallpark.face
teleporter.arc
teleporter.base.111.png
teleporter.base.112.png
teleporter.base.113.png
teleporter.face
volcano_hi.arc
volcano_hi.base.x11.png
volcano_hi.face
volcano_lo.arc
volcano_lo.base.x11.png
volcano_lo.face
well.arc
well.base.111.png
well.face
whirlwind.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
whirlwind_exit.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00