.. |
Ladder
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…
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Pentagram
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…
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Town
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…
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Up_down
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Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics.
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2011-09-06 03:08:16 +00:00 |
magic_portal
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Put spell failures above the player.
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2015-12-13 11:02:50 +00:00 |
archblack.base.111.png
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archblack.base.112.png
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archblack.base.113.png
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archblack.base.114.png
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archblack.face
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archgold.base.111.png
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…
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archgold.face
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…
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archgreen.base.111.png
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…
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archgreen.face
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…
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archtree.base.111.png
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…
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archtree.face
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…
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archway.arc
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New archway: black archway.
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2012-11-18 15:58:25 +00:00 |
archwood.base.111.png
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…
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archwood.face
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…
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bloodwell.arc
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Remove unused attribute.
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2013-05-11 19:03:31 +00:00 |
bloodwell.base.111.png
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Add bloodwell, made by serpentshard for the wolgrald project, and under GPL licence.
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2011-08-12 18:33:17 +00:00 |
chole_1.arc
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…
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chole_1.base.111.png
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…
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chole_1.face
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…
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chole_2.arc
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…
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chole_2.base.111.png
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…
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chole_2.face
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…
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dforest_exit.arc
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…
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exit.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
exit.base.111.png
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…
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exit.base.112.png
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…
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exit.base.113.png
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…
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exit.base.114.png
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…
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exit.base.115.png
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…
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exit.base.116.png
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…
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exit.base.117.png
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…
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exit.base.118.png
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…
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exit.clsc.111.png
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…
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exit.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
fogexit.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
fogexit.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
hole1.arc
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…
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hole1.base.111.png
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…
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hole1.face
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…
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invis_exit.arc
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…
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look_door_exit_1.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
look_door_exit_2.arc
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Exits like other doors.
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2010-05-13 21:17:41 +00:00 |
oakdoor.arc
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…
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oakdoor.base.111.png
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Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme.
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2011-09-06 03:02:51 +00:00 |
oakdoor.face
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…
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oakdoor_1.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
oakdoor_1.base.111.png
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…
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oakdoor_1.face
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…
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oakdoor_2.arc
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…
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oakdoor_2.base.111.png
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…
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oakdoor_2.face
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…
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ruins.arc
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…
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ruins.base.111.png
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…
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ruins.face
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…
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sewer.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
sewer_access.base.111.png
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…
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sewer_access.base.112.png
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…
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sewer_access.face
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…
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smallpark.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
smallpark.base.111.png
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…
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smallpark.face
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…
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teleporter.arc
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…
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teleporter.base.111.png
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…
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teleporter.base.112.png
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…
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teleporter.base.113.png
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…
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teleporter.face
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…
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volcano_hi.arc
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…
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volcano_hi.base.x11.png
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…
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volcano_hi.face
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…
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volcano_lo.arc
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…
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volcano_lo.base.x11.png
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…
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volcano_lo.face
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…
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well.arc
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…
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well.base.111.png
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…
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well.face
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…
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whirlwind.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
whirlwind_exit.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |