arch/wall
Preston Crow 961eba31eb All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
..
awall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
bench Refactored bench graphics - less pixelation and colors were cleaned up. 2011-10-12 06:42:42 +00:00
bulletwall Use Saiapatsu's earthwall graphics to make a redesigned bulletwall image set. 2021-08-28 23:47:51 -04:00
bwall Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics 2021-07-10 11:01:47 +02:00
cave More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. 2011-10-18 03:20:13 +00:00
cwall All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
cwall-red All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
cwall-west All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
dark_blue_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
dun Gave dungeon walls a proper in-game name. 2015-05-24 02:48:57 +00:00
dwall Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
ewall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
firewall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
flagstone Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png 2020-08-27 23:05:28 +00:00
gwall - Move various road/path/bridge arches from the wall and construct folders 2010-06-15 07:57:42 +00:00
hedge Adjust (increase) width of hedge wall sections to align or match other sections. 2012-05-13 06:40:35 +00:00
jcity All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
lbulletwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
light_blue_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
lightningwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
longtable Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
mine Gave mine wall an in-game name of 'wall' 2015-05-25 21:36:10 +00:00
moat Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
pier Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
red_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
rough Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
slevel - Fixed discolored pixels. 2009-06-02 04:28:34 +00:00
speedbwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
stwall Replace stwall with version by Daniel Würl. 2015-03-08 09:26:09 +00:00
stwallblue Add blue stone walls by Daniel Würl. 2015-03-08 10:51:18 +00:00
stwallmossy Add mossy stone walls by Daniel Würl. 2015-03-08 11:14:57 +00:00
stwallred Add red stone walls by Daniel Würl. 2015-03-08 11:03:34 +00:00
swall Remove duplicated attributes 2021-08-13 19:46:50 +02:00
timberwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
white Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
woodwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cloudwall.arc Add smoothing faces to fog 2022-01-18 14:22:14 -08:00
snowstorm_x.arc Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00