I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is. |
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| demon | ||
| dragon | ||
| generic | ||
| goblin | ||
| human | ||
| misc | ||
| README | ||
README
These are all items w/ type FLESH. This type is like
type FOOD, but, FLESH objects inherit properties of
their owners. A special def for weight is imployed:
item weight is FLESH weight/100 * donor.
Therefore use a value between 1-100 for FLESH obj.
weight. Higher values represent larger fractions of
the donor's original mass. Things like the corpse
should be 100, whereas fingers, eyes, etc are low
weight value items.
-b.t.