arch/wall
rjtanner 1c92f4b177 Color updates to make the dungeon wall sections the same color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15204 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 03:40:47 +00:00
..
awall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
bench Refactored bench graphics - less pixelation and colors were cleaned up. 2011-10-12 06:42:42 +00:00
bulletwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
bwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cave More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. 2011-10-18 03:20:13 +00:00
cwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cwall-red Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. 2011-09-19 02:33:51 +00:00
cwall-west Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. 2011-09-19 02:33:51 +00:00
dun Color updates to make the dungeon wall sections the same color. 2011-10-19 03:40:47 +00:00
dwall Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
ewall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
firewall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
flagstone Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
gwall - Move various road/path/bridge arches from the wall and construct folders 2010-06-15 07:57:42 +00:00
hedge Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. 2011-08-01 05:32:06 +00:00
jcity Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
lbulletwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
lightningwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
longtable Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
mine Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
moat Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
pier Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
rough Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
slevel - Fixed discolored pixels. 2009-06-02 04:28:34 +00:00
speedbwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
stwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
swall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
timberwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
white Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
woodwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cloudwall.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
snowstorm_x.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00