arch/flesh
ryo_saeba 8bf8b346b6 Add blue and green dragon scales, link them for relevant dragons.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6168 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-01 09:26:16 +00:00
..
demon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
dragon Add blue and green dragon scales, link them for relevant dragons. 2007-05-01 09:26:16 +00:00
generic - make hides more generic, add brain 2003-09-03 00:52:43 +00:00
goblin add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
human Remove obsolete 'need_an' field. 2007-04-03 22:26:21 +00:00
misc Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.