arch/flesh
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
..
demon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
dragon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
generic - make hides more generic, add brain 2003-09-03 00:52:43 +00:00
goblin add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
human add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
misc Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.