251 lines
3.9 KiB
Plaintext
251 lines
3.9 KiB
Plaintext
# These archetypes are presently modeled after the contents found in pit.arc in
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# the arch/trunk/connect/Hole directory. The difference is that this archetype
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# is a 64 x 64 bit multi-tile HOLE.
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#
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# This is a "correct" HOLE-based manhole modelled after connect/Hole/pit.arc
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# The animation does not work. The hole function does work, and is aligned
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# with the manhole graphic on the head tile.
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#
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Object manhole_closed_1
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.114
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 1
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wc 4
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maxsp 0
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visibility 50
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magicmap black
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end
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More
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Object manhole_closed_1a
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face manhole.114
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x 1
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end
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More
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Object manhole_closed_1b
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face manhole.114
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y 1
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end
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More
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Object manhole_closed_1c
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face manhole.114
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x 1
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y 1
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end
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#
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# This is a "correct" HOLE-based manhole modelled after connect/Hole/pit.arc
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# The animation does not work. The hole function does work, and is aligned
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# with the manhole graphic on the head tile.
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#
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Object manhole_open_1
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.111
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 1
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move_on walk
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wc 0
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maxsp 1
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visibility 50
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magicmap black
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end
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More
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Object manhole_open_1a
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face manhole.111
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x 1
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end
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More
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Object manhole_open_1b
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face manhole.111
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y 1
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end
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More
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Object manhole_open_1c
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face manhole.111
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x 1
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y 1
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end
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#
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# This animation works, but the x1, y1, x1 y1 pieces have the wrong face, so
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# the player view of the closed manhole is messed up. The animation takes
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# place at x-1, y-1 instead of at x,y, and the hole is not aligned with the
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# location of the head tile (which is misplaced).
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#
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Object manhole_closed_2
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.114
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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wc 4
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maxsp 0
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visibility 50
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magicmap black
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end
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More
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Object manhole_closed_2a
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face manhole.111
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x 1
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end
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More
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Object manhole_closed_2b
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face manhole.111
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y 1
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end
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More
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Object manhole_closed_2c
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face manhole.111
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x 1
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y 1
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end
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#
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# This animation does not work even though it is set up just like the
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# manhole_closed_2 arch.
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#
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Object manhole_open_2
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.111
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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move_on walk
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wc 0
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maxsp 1
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visibility 50
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magicmap black
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end
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More
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Object manhole_open_2a
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face manhole.114
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x 1
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end
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More
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Object manhole_open_2b
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face manhole.114
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y 1
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end
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More
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Object manhole_open_2c
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face manhole.114
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x 1
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y 1
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end
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#
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# These animations work, and look correct in-game, though the hole that
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# things drop through is not aligned with the manhole which is the same
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# as manhole_closed_1 except that the graphic is not corrupted. All that
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# changed from the above is that the faces for the non-head pieces have
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# been removed. Gridarta places the head at x,y and places "no face"
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# indications at at x+1,y, x,y+1, and x+1,y+1.
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#
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# Specifying no face instead of blank.111 also works, except that in
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# Gridarta, the non-head pieces are "no face" instead of yellow blanks.
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#
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Object manhole_closed_3
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.114
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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wc 4
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maxsp 0
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visibility 50
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magicmap black
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end
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More
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Object manhole_closed_3a
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blank.111
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x 1
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end
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More
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Object manhole_closed_3b
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blank.111
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y 1
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end
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More
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Object manhole_closed_3c
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blank.111
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x 1
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y 1
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end
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#
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# This animation works with the same symptoms as manhole_closed_3.
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#
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Object manhole_open_3
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name manhole
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type 94
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activate_on_push 1
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activate_on_release 1
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no_pick 1
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face manhole.111
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anim
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manhole.111
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manhole.112
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manhole.113
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manhole.114
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mina
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is_animated 0
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move_on walk
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wc 0
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maxsp 1
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visibility 50
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magicmap black
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end
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More
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Object manhole_open_2a
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blank.111
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x 1
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end
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More
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Object manhole_open_2b
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blank.111
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y 1
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end
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More
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Object manhole_open_2c
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blank.111
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x 1
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y 1
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end
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