arch/flesh
SilverNexus da6d56b5fe Add license files for the artwork I did.
I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is.
2021-09-08 19:56:54 -04:00
..
demon Add a used-up message for demon icors. 2014-03-29 00:23:28 +00:00
dragon Adding images that were missed in r18803 2013-07-20 16:11:26 +00:00
generic set client_type for hides 2020-09-27 01:32:57 +00:00
goblin Add license files for the artwork I did. 2021-09-08 19:56:54 -04:00
human Add license files for the artwork I did. 2021-09-08 19:56:54 -04:00
misc Add license files for the artwork I did. 2021-09-08 19:56:54 -04:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.