arch/flesh
avogl 32015b4c76 A bunch of new/improved art for the standard set.
Including an all-new electric dragon, improved dread,
giant and ogre.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@868 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-15 13:13:58 +00:00
..
demon I reverted a lotof the objectionable "scaled" png set 2001-02-12 10:17:28 +00:00
dragon - food & flesh items converted directly from xpm to png 2001-01-19 03:51:30 +00:00
generic - food & flesh items converted directly from xpm to png 2001-01-19 03:51:30 +00:00
goblin - food & flesh items converted directly from xpm to png 2001-01-19 03:51:30 +00:00
human A bunch of new/improved art for the standard set. 2001-03-15 13:13:58 +00:00
misc I reverted a lotof the objectionable "scaled" png set 2001-02-12 10:17:28 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.