277 lines
7.7 KiB
Plaintext
277 lines
7.7 KiB
Plaintext
Changes for CVS top of tree:
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Added level 1 to all archetypes with type 5 (POTION), because these
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archetypes are spellcasters and therefore need a level.
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- Jan Echternach 5/24/2000
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skills/scroll_set_traps
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Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
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- Jan Echternach 5/22/2000
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Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
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a level yet, because these archetypes are spellcasters and therefore need
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a level. - Jan Echternach 5/16/2000
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dev/unused/0.91.1/grave.arc, arch grave_close
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Removed type 37 from archetype, because this type will be removed from
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the server code. - Jan Echternach 5/16/2000
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Some archetypes had fly_on or walk_on set, although they were not handled
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by move_apply(). - Jan Echternach 5/16/2000
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ground/sea.arc, arch sea1
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Removed walk_on 1.
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ground/meteor.arc, arch fire_trail
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Removed walk_on 1 and fly_on 1.
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spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
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Added level 1 to fix the problem that most horns were casting spells
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without a level. - Jan Echternach 4/19/2000
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Too many items gave Pow bonus. - Jan Echternach 4/17/2000
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armour/helmet/wiz_hat.arc
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Changed (Int +1, Pow +1) back to (Int +2).
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armour/mail/robe_midnight.arc
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Changed (Pow +2) back to (Wis +2).
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weapon/artifact/magi_staff.arc
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Reduced (Pow +2) to (Pow +1).
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Set level 1 for all archetypes that had alive 1 but no level.
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- Jan Echternach 4/17/2000
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Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
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---BEGIN BATCH UPDATE--- DAMN 9/17/1999
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Added "nrof 1" to the following archetypes:
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armour/boots/elvenboots.arc
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armour/boots/idaten.arc
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armour/boots/lev_boots.arc
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armour/boots/speedboots.arc
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armour/cloak/magic_resist.arc
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armour/helmet/helmet_bri.arc
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armour/helmet/helmetxray.arc
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armour/mail/Pdragonmail.arc
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armour/mail/dragonmail.arc
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armour/mail/gale.arc
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armour/mail/wdsm.arc
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armour/shield/DShield.arc
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armour/shield/DShieldm.arc
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armour/shield/DShieldms.arc
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armour/shield/DShields.arc
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armour/shield/dragon_shi.arc
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armour/shield/eyeshield.arc
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armour/shield/holyshield.arc
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armour/shield/reflector.arc
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armour/shield/uw_shield.arc
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armour/shield/wds.arc
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flesh/human/corpse.arc
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flesh/human/corpse1.arc
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flesh/human/corpse_pl.arc
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indoor/clock.arc
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misc/Bagpipe/bagpipe.arc
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misc/chalice.arc
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misc/crown.arc
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misc/torch_cyan.arc
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misc/torch_indigo.arc
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misc/torch_vermilion.arc
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readable/bookRead.arc
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readable/book_clasp.arc
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readable/card.arc
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readable/diploma.arc
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readable/letter.arc
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readable/note.arc
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readable/quarto.arc
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readable/scroll.arc
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readable/scroll_2.arc
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readable/tome.arc
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spell/gu_horn.arc
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spell/horn.arc
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spell/horn2.arc
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spell/horn3.arc
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talisman/collar.arc
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weapon/artifact/ChaosSword/CSword.arc
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weapon/artifact/Darkblade/darkblade.arc
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weapon/artifact/Demonbane/demonbane.arc
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weapon/artifact/Fhammer/frost_hammer.arc
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weapon/artifact/Firestar/fakefirestar.arc
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weapon/artifact/Firestar/firestar.arc
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weapon/artifact/Gram/gram.arc
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weapon/artifact/Kdagger/k_dagger.arc
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weapon/artifact/Lslasher/lava_s.arc
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weapon/artifact/Masamune/masamune.arc
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weapon/artifact/Sting/sting.arc
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weapon/artifact/UW_Sword/uw_sword.arc
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weapon/artifact/bonecrush.arc
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weapon/artifact/defender.arc
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weapon/artifact/dragonslay.arc
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weapon/artifact/excalibur.arc
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weapon/artifact/firebrand.arc
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weapon/artifact/frostbrand.arc
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weapon/artifact/harakiri.arc
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weapon/artifact/mjoellnir.arc
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weapon/artifact/skullcleav.arc
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weapon/chained/nunchacu_1.arc
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weapon/chained/nunchacu_2.arc
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weapon/chained/shootingstar.arc
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weapon/misc/shovel_1.arc
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weapon/misc/stake.arc
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weapon/misc/taifu_1.arc
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weapon/sword/katana_1.arc
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armour/helmet/wiz_hat.arc
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Changed (Int +2) to (Int +1, Pow +1)
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Added nrof 1
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armour/mail/mithril_ar_ele.arc
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Changed (Cha +2) to (Cha +1, speed +1)
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reduced penalties to sp regen and movement speed
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armour/mail/robe_midnight.arc
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Changed (Wis +2) to (Pow +2)
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Added nrof 1
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spell/power_crystal.arc
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removed duplicate weight entry
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Did _not_ add nrof 1
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weapon/artifact/HolyAvenger/holyave.arc
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Added attacktype: blinding and nrof 1
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weapon/artifact/Usword/uk_sd.arc
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changed weight 1qq000 (yes, the letter Q) to 11100
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added nrof 1
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weapon/artifact/deathbring.arc
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added attacktype: depletion and nrof 1
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weapon/artifact/magi_staff.arc
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changed name from Staff of Magi to Staff of the Magi
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changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
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added wc +5 and nrof 1
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weapon/artifact/mournblade.arc
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changed attacktype: magic, drain to attacktype: drain, weaponmagic
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added nrof 1
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weapon/artifact/stormbring.arc
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changed prot: magic to prot: magic, electricity
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changed attacktype: magic, drain to attacktype: electricity, drain
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added nrof 1
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---END BATCH UPDATE--- DAMN 9/17/1999
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Give power crystal a weight of one. This allows it to be picked up - msw
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------------------------------------------------------------------------------
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Changes for Crossfire 0.93.3:
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Number of images cleaned up/improved/created by David Sundqvist.
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Several new images/archetyps added - new wall types, dedicated altars for
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the gods (very nicely looking), and some other changes by David.
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------------------------------------------------------------------------------
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Changes for Crossfire 0.92.7
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Cleaned up the dev directory some - got rid of a bunch of files that have
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since been merged. Also, got rid of things that should no longer be
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applicable (via code changes), and stuff in which there was only and archetype
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object - there should be enough examples out there on how to create new
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archetyps.
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Weight for some monsters updated to be in more in line with what should be
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expected.
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Editable cleaned up for a bunch of objects.
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Half orc and halfling player types added.
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Some archetyps for throwing added
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------------------------------------------------------------------------------
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Changes for Crossfire 0.92.6
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Several objects added for Brian Thomas valley quest maps - some disabled
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archetypes moved back into palce.
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Changes for Crossfire 0.92.5
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Many archetypes added for the kunji maps.
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Changes for Crossfire 0.91.7
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Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
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These are spread out in many different directories.
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Spectres are no longer animated. In this way, invisibilty on them works
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properly.
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Changes for Crossfire 0.90.5:
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Changed editable value in some items so they appear in the proper
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place for crossedit.
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Moved all files in the 'item' directory into misc.
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Changes for Crossfire 0.90.4:
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Added DarkOrange to xpm.template file. Before, there were only
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two oranges, and the dark orange was closer to a brown.
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Cleaned up some of the X Pixmaps. Eliminated some colors from the
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various files that are not in the official xpm.template file.
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Merged the soda archetypes in. Like Chico, they were at least
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partially colored as I transfered them.
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Tried to clean up the directories some. All spell effects should
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now be in magic, where as items that are related to spells (wands,
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books, horns, rods, etc) are in spells. Either item or misc should
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be removed, as the stuff in them seems like it could be placed
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in the other directory.
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Changes for crossfire 0.90.3:
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Merged chico archetypes in their proper location, instead of being
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in a separate directly. Colored them as I went.
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-----------------------------------------------------------------------------
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Archetypes
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old name new name comment
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steinblokk bwall_0 duplicates
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dun1 blocked
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dun15 blocked
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mine1 blocked
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mine15 blocked
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thief thief_1 conficts with player archetypes
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warrior warrior_1
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elf elf_1
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ninja ninja_1
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skilt obsolete
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guarddd[13] empty archetypes (bitmaps are in dev)
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------------------------------------------------------
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Bitmaps
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barbarian[1-3] old barbarian animation ?
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halbert[1-3] old human animation ?
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cleric[1-3] old cleric animation ?
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dun1, mine1 black square
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slime_acid some test version of green slime ?
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spider* hevi's bitmaps
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pouch identical with sack.111 and not used
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